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Dragon Playertypes v1 to v2:
================= ====={ General }===== =================
- Added the Fire barrage weapon. - All fire weapons now have item models when spawned from bricks. - All fire weapons now use energy. (gameplay balence attempt). - Updated the CI icons for the fire weapons. - Fixed all UI names of the weapons (UI names don't get cut off). - Fixed many model and animation issues. - Updated effects for the Fireball weapon (Explosion effect is more noticeable). - It is now much harder (if even possible) to burn yourself with the firebreath. - Added more mount points to all dragons (head point, body point, etc. Aka, dragons with hats and backpack flags!). - All models no longer have double-side rendering on (reduces lag). - Updated and changed many animations. - Added energy usage to both dragons (for fire weapons).
==================== ====={ Land Dragon }===== ====================
- Improved model. - Added energy usage (for fire weapons). - fine-tuned bounding box. - increased jump amount slightly. - Increased movement speed of the land dragon. - The claw weapon now makes swing sounds. - The Land Dragon's claw weapon is now permanently in the Land Dragon's invintory, and can no longer be spawned from a brick. - Increased the damage amount of the first (only slightly) and last strikes of the Land Dragon's claws. - Changed the animation the dragon plays for the last melee strike. - Fixed push-back for final strike of the melee weapon. - Added a "headSide" (free-look) animation. - Increased the range of the Claws for easier use - Updated the inventory icon for the Claws
=================== ====={ Air Dragon }===== ===================
- decreased movement speed on land. - Air dragon no longer gets stuck in water. - Improved flying - Build tool now mounts in the dragon's mouth like it should. - Added a "headSide" (free-look) animation. |
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