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Creeper Mod v6 to v7: 
[list=][*]Color is finally configurable! The standard color can be set, as well as how far and which direction the colors will "count" when the creeper is set to show damage.
[*]Default HP setting changed from "Juggernautical" to "Normal". Whoops!
[*]Fixed a bug where the creep-killing events wouldn't quite work correctly.
[/list]
 

Creeper Mod v5 to v6: 
  • New weapon: CreepSpray. For those who like to live dangerously, CreepSpray doles out crazy-high damage and suppression potential, but has a severely limited range and is harder to aim. On the plus side, it has an easier time shooting down off of ledges.
    CreepSpray model courtesy of Butler. Thanks, dude!
  • Scoring system changed: All scoring multiplied by 5. There was originally a good reason for this, but now there isn't. I left it in anyway. Who knows? It might come in handy later.
  • CreepKill weapon's aiming method modified for better gameplay.
  • CreepKill shot art modified.
  • CreepKill range increased 50%.
  • Fixed creep bricks "chain killing" from a neighbor dying while they are technically floating.
  • Removed (downright epic) console error spam.
  • Standard and freespawn modes will now properly end if the creeper is wiped out.
 

Creeper Mod v4 to v5: 
Fixed issue caused by the way v15 started handling bricks.
 

Creeper Mod v3 to v4: 
  • Oh BTW Infomaniac tips were introduced in v3, but RTB doesn't allow changelog edits.
  • Modified the graphics of the CreepKill gun.
  • Added event: fxDTSBrick->CreepKillRadius. This event will kill all creeper in a radius around the brick. The slider selects how big a sphere should be killed off (for reference, a 1x1 brick is 0.5 units wide and 0.5 units long).
  • Added event: MiniGame->CreepKillAll. This event will wipe out the creeper; a few seconds later, if all the humans are still alive, they will be declared victorious.
  • Added server option: allow non-admins to set creep-related events (default ON).
    Added server option: base creep HP (before # of players modifier).
 

Creeper Mod v2 to v3: 
  • Creeper HP can now be adjusted.
  • Other minor stuff.
 

Creeper Mod v1 to v2: 
  • Fixed brick optimization.
  • Fixed time limit.
  • Various text enhancements.
 
 
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