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Support Impact Damage v2 to v3: 
- Now damages players mounted to turrets.
- Removed the high/low damage system, replaced with a better dynamic system (vehicle makers, put playerDamage = "X"; in you vehicle's datablock for added support; this value represents the lowest possible value for a player to be damaged).
- Impacts at a speed of 25 or less don't do damage; impacts of 75 or more kill the player.
- Now supports vehicle, brick, and ground collisions.
 

Support Impact Damage v1 to v2: 
- Fixed mounted turrets being damaged upon impact.
 
 
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