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Achievements v12 to v13: 
* Fixed some minor errors.
 

Achievements v11 to v12: 
* Removed achievement sound.
* Fixed lava achievement to use $DamageType::Lava now.
* Removed a missing command that would be called when starting the game.
* Removed the achievement that would be sent for the bedroom.
* Achievements now use categories.

If you get any bugs with the categories let me know.
Achievements that have no category, or use an invalid caregory will go in unsorted.
 

Achievements v10 to v11: 
After a few years here is a nice update for you guys.

* Completely redid the GUI to be more version 21 like, it was time anyway.
* Removed pointless achievements such as ban, become admin, etc. This should cut down on the begging for admin also.
* The achievement screen will only stay up if you hold the hot key. It will close after you release the key, this should speed things up for those who are DMing.
* Removed achievements for any maps that are not in the new Blockland version.

NEXT TODO: Categories
 

Achievements v9 to v10: 
* Just a patch that should of been done long time ago, nothing major.
 

Achievements v8 to v9: 
* Some unreleased changed I made a while ago.
* Removed the Tezuni achievement since his key got deactivated or something like that.
 

Achievements v7 to v8: 
* Changed the next Christmas achievement date to unlock at 12/25/10.
* Changed the 'AchievementUnlockedSound' to play 2D and not 3D sound. (Datablock kept at 3D)
* Removed the whole achievements admin thing, it was hardly ever used anyway.
That means:
- No more Granting achievements (It could be abused to spam clients)
- No more achievement banning. (Just kick if they abuse it some how)

- Next update should include an achievement pack (Hopefully for death matches and Zombies).
 

Achievements v6 to v7: 
* Changing map to bedroom now loads the secret achievement.
 

Achievements v5 to v6: 
* Added 2 icons made by Regulith called: eventer, and hammer.
* Added a "Madness" achievement.
* Added an achievement called "Christmas Day". You only get one chance at this one!
* StripMLControlChars is now called on achievement name and description.
* Added button at top of GUI for reporting a bug, or to get help.
 

Achievements v4 to v5: 
* registerAchievementIcon(path, name) added, invalid icons default to "Add-Ons/Script_achievements/images/unknown.png".
* Added two new icons: lego, and blockland.
* Changed some icons, not really what I was going for but my artist kinda went *cough*lazy*cough*. Not that many players have a problem with the current icons anyway, but I did what I could.
* The completed sound plays to all clients now. Sounds better.
* Changed serverCmdRequestPlayers from super only to super, AND admin only.
* Removed "You've Been Noticed!" achievement, got tired of the request for me to say their name. It was dumb anyway.
* Triggers exec time changed from 5000 to 4000.
* Added a "Fallure" achievement.
* Experimental cheaters management list. This will block cheaters from earning achievements, can be enabled or disabled.
* Fixed the console errors for players that are dead.
 

Achievements v3 to v4: 
* unlockClientAchievement function now only requires a name.
* Added triggers for some achievements.
* No longer need to use !%client.hasAchievementsMod in every code you make.
* No longer need to use %client.unLockedAchievements[%name] in every code you make.
* Added a new achievement called The Secret Spot.
* Experimental /GrantAchievement to grant achievements that are not hard coded. Supers only.
* Added an experimental admin achievement gui.

** These changes will require you to delete the save files in config/achievements.
** You must bind the achievements admin GUI.
** Icon changes in next update, sorry.
 

Achievements v2 to v3: 
* Fixed "First Kill" achievement where the client would get the achievement and not the killer.
* Fixed banning self to get the "Ooooo, what does THIS button do?" achievement.

* Icons will be remade in next update or two to satisfy those people who want the mod to feel more "Official".
 

Achievements v1 to v2: 
* Achievement send request are now only sent to those who have the mod. (With %client.hasAchievementsMod check)
 
 
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