This service will be unavailable from March 1st 2014, please download anything you wish to keep before this date.
CRITICAL FIX! Removed code that leaves a backdoor to your server! UPDATE NOW! |
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Updated Saver v1.3a to v1.4
- Removed client related code
- Added getCount and getObject functions
- Added saving extension variable
- Added version variable
- Added corrupted data handler
- Added stream variable to be used for file handling
- Added isOnline function
- Added get and set functions
- Improved code
Updated Saver v1.4 to v1.5
- Fixed bug when saving file
- Changed everything associated ID to key
- Added special boolean values
- Added clear function to cache data
Fixed localchat being in the teamchat even when it is off Fixed GetObjectFromPOW optional mask argument Fixed item error in non-dedicated server Fixed getMetricPrefix to also support negative numbers Fixed addTools bug for tools that does not exist Fixed report and suggestion bug Clamped the amount tool value to 1-10 Changed the localchat to not require a minigame Added /ChangeRPVariable command Added LoadingBrick function which calls instead of PlantBrick if loading bricks Added failsafe on RPModExist Added CheckPrefTrust and GetPrefTrust functions Added GrantExp, DeductExp and ClearPlayer commands Added RTB preferences and moved partly creation of preferences to LoadPreferences Added extra checks for system functions Added better stats functionality and moved all methods in it Added various display variables Added RPRegMod function Added support for bot LAN and Single Player Added package functions Added possibility to change scaling of player Added /UpdateInfo command Added version check on datafiles Added findClientByText function Added a minimum requirements for schedule quotas Added decimals to metric prefix function Improved and removed schedules |
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Saver updated to v1.3a
- Removed spam when deleted objects
Fixed small evaluate string error Fixed local chat prefix and suffix being pink Fixed when two players is online and one is leaving, now making so it only delete the object if no one with the object is online Changed so CheckLastAction does not update lastAction Changed visibleDistance to 50 Added so setLocalChatRange does change it automatically for each player Added so player can check their own stats |
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Fixed RayCasting for v13 Fixed fast-closing bug making the game crash Lowered the ray distance in GetObjectFromPOW Added GUI functions Added optional mask argument for GetObjectFromPOW |
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Updated Saver v1.2 to v1.3
- Added debug variable
- Added SassyToSaver function
- Fixed existID bug
- Removed countData variable
- Reduced memory leaks
- Fixed saveID from cache bug
- Changed SaverRow::cache to SaverRow::saveToCache and added
SaverRow::loadFromCache Improved performance - Fixed cache bug with SaverRow
Fixed grammatical errors Fixed GameTransferFile function bug Fixed bug with multiply clients of same BL_ID Fixed changeMap glitch Blocked CityRP command Overwrote MiniGameCanDamage Removed requirements of playing in dedicated mode Added /toggleReport and /toggleSuggest Added getMetricPrefix function Added Exit option in clickable bricks Added RPModExist and RPModsExists functions Added onRPTrue and onRPFalse inputevents Added clickable bricks function Activate takes an optional argument clickedbrick Added local and global chat |
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Updated Saver from v1.1 to v1.2
- Removed the object spamming
- Added cache to store the data temporarily
- Renamed SaverDB to SaverRow
- Moved most algorithms to SaverRow
- Added existID list
Added toggleBigLetters command |
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Added admin bricks Added PlantBrick and RemoveBrick (Schedule right after brick planted) Fixed the last bug from default equipment |
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Added Point of View function Added Last Action function Added clickable bricks Added a timer for clickable bricks Added other stuffs Fixed Load default equipment bug Fixed small bugs |
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