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Comments: 77 Blockland ID: 28503 |
Posted: Sun Jan 05, 2014 12:36 am |
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Comments: 11 Blockland ID: 26169 |
Posted: Fri Sep 07, 2012 2:46 am Personally, I think this should be cr'ced considering how easy it is to crash players and cause serious problems with this mod |
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Comments: 54 Blockland ID: 7342 |
Posted: Wed Aug 08, 2012 5:03 am |
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Comments: 66 Blockland ID: 19457 |
Posted: Fri Jul 20, 2012 10:28 pm |
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Comments: 200 Blockland ID: 9054 |
Posted: Tue Jul 03, 2012 10:22 pm It works.. I just going to say the bugs, when you are controlin the vehicle and someone delet the spawn, You crash..
So it works just fix it where when you delet the spawn it only let you go.. not crash |
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Comments: 102 Blockland ID: 12876 |
Posted: Sat Jun 16, 2012 9:32 pm @Alxetora "Otherwise, welm, myukmyukeeeeeaaaaahhh, I can offer you a battle you have no chance of WINNING...rather an anti-climax after what you've survived." |
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Comments: 102 Blockland ID: 12876 |
Posted: Sat Jun 16, 2012 9:29 pm It doesn't work? NOOOOOOOOOOO |
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Comments: 66 Blockland ID: 19457 |
Posted: Sun May 20, 2012 11:34 am PLEASE PLEASE PLEASE PLEASE FIX FIX FIX FIX |
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Comments: 478 Blockland ID: 3547 |
Posted: Tue May 15, 2012 12:49 pm ...this crashes every time i use it.
Fix that. Otherwise I can see a major DL plummet. |
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Comments: 40 Blockland ID: 7335 |
Posted: Sun Oct 30, 2011 5:23 pm ok its cool but it crashes so pls fix and then 5 stars offtopic can someone help me install v4 for rtb i have tried seting it to read only and download manually it wont install |
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Comments: 72 Blockland ID: 20677 |
Posted: Fri Jun 03, 2011 5:19 am Two stars only because of the crash thing. sorry dl yet |
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Comments: 84 Blockland ID: 11499 |
Posted: Thu May 19, 2011 10:12 pm |
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Comments: 51 Blockland ID: 26919 |
Posted: Tue Mar 15, 2011 3:17 am cloning urself with the glitch is fun :) i just start a minigame to get outa glitch cuz it spawns u |
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Comments: 46 Blockland ID: 21307 |
Posted: Sun Feb 27, 2011 12:22 am grr so many typing errors |
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Comments: 46 Blockland ID: 21307 |
Posted: Sun Feb 27, 2011 12:22 am hoping to respawn without using console, my bad bad
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Comments: 46 Blockland ID: 21307 |
Posted: Sun Feb 27, 2011 12:19 am how soon until v3 im hoping respawn without useing the console thing |
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Comments: 301 Blockland ID: 11902 |
Posted: Sat Feb 19, 2011 1:44 am Just an FYI for those crashing when the vehicle dies:
Press the ~ key to open console type this in: findClientByName("Your name here").instantRespawn(); Press enter Press ~ again to close the console |
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Banned
Comments: 147 Blockland ID: 22956 |
Posted: Fri Feb 11, 2011 3:10 pm know what this needs, ON VEHICLE TOUCH |
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Comments: 164 Blockland ID: 13733 |
Posted: Sun Jan 30, 2011 3:08 am Plz fix because this is plain retarded if you die and you crash plz fix this problem (Not downloading!) 1/5 |
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Comments: 131 Blockland ID: 12879 |
Posted: Sun Oct 17, 2010 7:25 pm I made like 8 clones of myself using this events' glitch; I found a way around the crashing part :3 |
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Comments: 12 Blockland ID: 19115 |
Posted: Thu Sep 30, 2010 1:34 am This will be great for controlling turrets on top of cruisers from remote stations inside! |
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Comments: 98 Blockland ID: 10517 |
Posted: Thu Jul 22, 2010 12:07 am I agree with you Wierdo,if a force mod was made,I could make a nice Star Wars Galaxies server.... |
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Comments: 98 Blockland ID: 10517 |
Posted: Thu Jul 22, 2010 12:03 am |
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Comments: 98 Blockland ID: 10517 |
Posted: Thu Jul 22, 2010 12:02 am Joekirk,Unless you exit the vehicle with the events...I cant get onvehicletouch...Make sure nobody deletes,Respawns,or changes the vehicle...I've had 3 "Crash Clones" of friends...You dont need to quit...Make a minigame to fix it.... |
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Comments: 15 Blockland ID: 11517 |
Posted: Tue Jun 01, 2010 8:40 pm does it allow you to change vehicle slots?
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Comments: 100 Blockland ID: 18038 |
Posted: Fri May 28, 2010 9:55 pm Spawn bot. Control bot with this event. ??? crash. |
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Comments: 1 Blockland ID: 9512 |
Posted: Sat May 22, 2010 4:20 am I LOVE THIS EVENT!!! Although I have run into some problems... Whats wrong with this "On Relay" "Self" "Vce_ifValue" "<var:pl:currentitem>" == "Hammer" "(Whatever event thing)" "OnVarTrue" "Player" "AddVelocity" "5" or "On Relay" "Self" "Vce_ifValue" "<var:pl:printcount>" == "1" "(Whatever event thing)" "OnVarTrue" "Player& |
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Comments: 16 Blockland ID: 17600 |
Posted: Sat May 15, 2010 12:35 am skill. I cant wait for v3 |
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Comments: 9 Blockland ID: 18461 |
Posted: Mon May 03, 2010 1:07 am You can shoot, Like weapons and stuff!! EPICNESS |
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Comments: 3 Blockland ID: 12137 |
Posted: Tue Mar 16, 2010 9:21 pm When a bot dies It crashes |
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Comments: 139 Blockland ID: 8060 |
Posted: Mon Mar 01, 2010 9:08 pm This will have to be re-made..people are saying way to many bugs about this..and it makes you have to leave the game if you suicide in the bot. If it works in vehicles this May Be Abused..That and i don't say noobs abuse, they do but admins have the control of the Ban Hammer..This for the most part is nice and is worth downloading---4/5 |
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Comments: 2 Blockland ID: 19272 |
Posted: Sun Feb 28, 2010 10:24 pm i downloaded it, and i installed it like all my other mods, but.....its not there...where is it? |
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Comments: 2 Blockland ID: 19272 |
Posted: Sun Feb 28, 2010 10:22 pm i downloaded it, and i installed it like all my other mods, but.....its not there...where is it? |
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Comments: 82 Blockland ID: 11348 |
Posted: Sat Jan 30, 2010 10:17 pm are we able to see where were driving the vehicle/bot or it it sorta blind like when your using the rc controller? |
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Comments: 93 Blockland ID: 10585 |
Posted: Fri Jan 15, 2010 12:52 am Ok what Gurcharn said...all people who decided to USE THIS ADD-ON and MAKING A BOT BATTLE need to make everyone admin or thier server phails ass |
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Comments: 81 Blockland ID: 10700 |
Posted: Sun Jan 03, 2010 9:09 am i know why screen gets glitched up. when respawned the vehicle gets deleted and spawns again. this means you get deleted. but try pressing the drop player at camera button to fix this. |
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Comments: 34 Blockland ID: 4516 |
Posted: Sat Dec 12, 2009 3:19 pm Quote: Edit: OnVehicleStartControl, OnVehicleExitControl and exitVehicleControl show up, but setVehiclePlayerControl doesen't show up. setVehicleAsPlayerControl shows up in events for a brick. |
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Comments: 237 Blockland ID: 1059 |
Posted: Fri Dec 04, 2009 9:58 pm lol newb walls on bot battle |
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Comments: 7 Blockland ID: 8895 |
Posted: Tue Dec 01, 2009 5:33 am Edit: OnVehicleStartControl, OnVehicleExitControl and exitVehicleControl show up, but setVehiclePlayerControl doesen't show up. |
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Comments: 7 Blockland ID: 8895 |
Posted: Tue Dec 01, 2009 5:08 am Is there any resson I'm not getting the Input events? |
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Comments: 17 Blockland ID: 4954 |
Posted: Mon Nov 30, 2009 12:31 am Jesus christ, i never had a mod crash this much |
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Comments: 17 Blockland ID: 4954 |
Posted: Sun Nov 29, 2009 11:13 pm I enjoy this, but there are many bugs in this. |
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Comments: 180 Blockland ID: 6743 |
Posted: Sun Nov 29, 2009 11:23 am 'Unless you have vehicle events' They auto failed by CRC :( |
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Comments: 349 Blockland ID: 4923 |
Posted: Sat Nov 28, 2009 12:39 pm @weirdo:
Good idea. A force mod would pwn.
On topic:
why don't people list the features the addon has when they update it? It's so hard to find what the update did to the addon on RTB -_- |
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Comments: 38 Blockland ID: 16807 |
Posted: Fri Nov 27, 2009 8:31 pm Keybind = ExitVehicleContorl Please. Keybind Please... |
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Comments: 49 Blockland ID: 12566 |
Posted: Fri Nov 27, 2009 7:15 pm May glitch up? Well my screen froze up like my client was deleted from a server. May want to fix that. |
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Comments: 21 Blockland ID: 16832 |
Posted: Wed Nov 25, 2009 7:51 pm supernovi, way to be a genious.
it IS for vehicles! bot = vehicle, car = vehicle.
you put the event on the spawn of that vehicle, in order to target it (car spawn or bot spawn.) |
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Comments: 267 Blockland ID: 11321 |
Posted: Wed Nov 25, 2009 2:19 pm |
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Comments: 32 Blockland ID: 9330 |
Posted: Wed Nov 25, 2009 12:40 pm I thought this was for vehicles....
not DLing |
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Comments: 21 Blockland ID: 14944 |
Posted: Wed Nov 25, 2009 11:23 am Mariokart Server.
On Topic: Win. A Huge Win. :D Could you make a Force mod? Where you can lift and choke zombies and players and bots, and where you can lift bricks to you and weapons into your hand. Comes with a Darth Vader hat. |
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Comments: 282 Blockland ID: 3898 |
Posted: Wed Nov 25, 2009 8:59 am Okay, I am definitely making Blocko World again thanks to this. Yay, Rollercoasters. |
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Comments: 75 Blockland ID: 11942 |
Posted: Wed Nov 25, 2009 3:58 am |
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Comments: 101 Blockland ID: 7197 |
Posted: Wed Nov 25, 2009 12:36 am |
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Comments: 131 Blockland ID: 12879 |
Posted: Tue Nov 24, 2009 10:21 pm |
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Comments: 215 Blockland ID: 8890 |
Posted: Tue Nov 24, 2009 8:18 pm Peppered with bugs. Fix them. I dont want something crashing BL.
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Comments: 38 Blockland ID: 16807 |
Posted: Tue Nov 24, 2009 7:56 pm Not the greatest, But it certainly gets the job done. 5/5 |
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Comments: 34 Blockland ID: 4516 |
Posted: Tue Nov 24, 2009 7:55 pm I don't have that good of a scripting skill, but I could make a command that forces you back. |
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Comments: 38 Blockland ID: 16807 |
Posted: Tue Nov 24, 2009 7:41 pm I was just about to report that bug. I had a onBotKilled > self > exitcontrolbot or whatever, and Blockland Crashed. :/ Sucks, But if you don't mind, make it so that when the bot dies, it automatically FORCES control back to the player. Please. |
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Comments: 34 Blockland ID: 4516 |
Posted: Tue Nov 24, 2009 7:29 pm A current bug I know is when a bot gets killed, the controller gets glitched and has to rejoin the server.
When you do stuff like onBotKilled, onBotDeath, or onBotRespawn with bot events, it only does the event to the person who made the spawn.
The example I showed had a start button and an exit button, it also set the bot's health to 100 every time the bot got damaged. |
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Comments: 38 Blockland ID: 16807 |
Posted: Tue Nov 24, 2009 6:59 pm /Mouthdrop
EPIC! This would be awesome with like.. a tdm, with bots on your side, when you die, you go to a room that shows you all the bots still alive, and when you press a glowing(?) button, you control that bot. Therefore, continueing the fight. Unfortuneately, this takes all the hard work out of naming a brick grid, and then pressing buttons from inside your base to move your bot to that point on the grid. |
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