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Comments: 164 Blockland ID: 13733 |
Posted: Mon Aug 05, 2013 10:35 pm I'm not that happy about this, I know it doesent matter i'm one person but still this is very buggy! Setting timescale to 1250 instead of 1200 on accident will cause you to glitch and lag, you can NOT use this with VCE because when you are in a timescale like 700 you cant change to 1000! What the fuck? I rate a 2/10 on effort. |
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Comments: 65 Blockland ID: 34523 |
Posted: Wed Jan 02, 2013 2:52 pm AWESOME U H I F O R G O T T O L OOK TO THIS ADDON |
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Comments: 68 Blockland ID: 23486 |
Posted: Sun Dec 30, 2012 12:52 am wooo! no need for the console for this in some servers
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Comments: 54 Blockland ID: 7342 |
Posted: Mon Dec 24, 2012 4:50 pm @Xanderian i did the /timescale 1 command to fix it, but i dont think clients should have to worry about that. besides, wouldnt something as simple as changing timescale back up to speed be the #1 thing they would work on? |
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Comments: 22 Blockland ID: 28023 |
Posted: Mon Dec 24, 2012 8:40 am so it doesnt work even if i type clientsidetimescale(1); in the thing |
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Comments: 35 Blockland ID: 28840 |
Posted: Wed Dec 19, 2012 8:28 pm Awesome. Perfect for Slow-motion. |
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Comments: 51 Blockland ID: 26919 |
Posted: Tue Dec 18, 2012 10:36 pm If it decides not to work, just type this into your console:
clientcmdtimescale(1);
to reset it back to 1, the default timescale. |
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Comments: 54 Blockland ID: 7342 |
Posted: Tue Dec 18, 2012 2:29 am guys, this little "holy grail" of ours isnt that perfect. i used it for a quicktime event (to react quickly,) and it slowed down perfectly- of course getting back up to speed was a different matter entirely. it wouldnt speed up to normal again no matter what i did! can someone please work this out. |
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Comments: 17 Blockland ID: 33867 |
Posted: Mon Dec 17, 2012 10:18 pm I LIKe WHEN PEOPLE ADD COol AND USEFUL STUFF :D YOU ARE AWesomE MAN!!! |
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Comments: 88 Blockland ID: 36637 |
Posted: Mon Dec 17, 2012 9:58 pm |
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Comments: 19 Blockland ID: 8293 |
Posted: Mon Dec 17, 2012 8:40 pm Torak you idiot, that mod was failbinned due to it being CLIENT-SIDED, this is a SERVER-SIDED output event. Learn how to read the description. This mod should not be failbinned, since it can be used to prevent players from changing their timescale VIA their client-console. |
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Comments: 24 Blockland ID: 28132 |
Posted: Mon Dec 17, 2012 7:51 pm Wow, someone actually made this? This addon shoul be failbinned for being abusable and being a horrible idea. A similar client sided timescale addon was suggested but shot down for being a horrible idea, i expect the same to happen to this addon. |
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Comments: 181 Blockland ID: 27967 |
Posted: Mon Dec 17, 2012 10:42 am How exactly is it possible to adjust the timescale of an individual player? |
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Comments: 54 Blockland ID: 7342 |
Posted: Mon Dec 17, 2012 2:29 am i dont understand... i need to get this! |
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Comments: 211 Blockland ID: 8848 |
Posted: Mon Dec 17, 2012 2:22 am This would be cool for a bullet time type thing, like everyone in a area slows down temporarily, giving you an advantage in combat. |
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Comments: 331 Blockland ID: 28113 |
Posted: Sun Dec 16, 2012 6:36 pm only people within a certain zone are slowed down! nice. |
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Comments: 148 Blockland ID: 19639 |
Posted: Sun Dec 16, 2012 6:08 pm Is this restricted to admins? |
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Comments: 16 Blockland ID: 23364 |
Posted: Sun Dec 16, 2012 4:45 pm I think something like this got Banned for being "Hacky"
Client timescale thingy but that was with guis This the owners have a choice of anableing |
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Comments: 52 Blockland ID: 33316 |
Posted: Sun Dec 16, 2012 4:31 pm |
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Comments: 26 Blockland ID: 2967 |
Posted: Sun Dec 16, 2012 3:52 pm |
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Comments: 77 Blockland ID: 21009 |
Posted: Sun Dec 16, 2012 2:33 pm |
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