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Comments: 46 Blockland ID: 26117 |
Posted: Mon Sep 02, 2013 1:56 am |
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Comments: 46 Blockland ID: 26117 |
Posted: Sun Sep 01, 2013 7:53 pm How do you use this event? I'm so confused. It's not showing up ANYWHERE. |
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Comments: 46 Blockland ID: 26117 |
Posted: Sun Sep 01, 2013 6:41 pm Delay the event by 500 so they can fall inside a vehicle with supporting lights, and then valla! A fordor Police can have blinking lights while the bot survives. |
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Comments: 46 Blockland ID: 26117 |
Posted: Wed Aug 21, 2013 3:20 am @Ben, send us the damn link then... :c |
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Comments: 78 Blockland ID: 34019 |
Posted: Mon Dec 24, 2012 3:28 pm Everybody, I have working bot events off fourms! if you want bot events that are not failed, go there! |
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Comments: 54 Blockland ID: 7342 |
Posted: Tue Dec 18, 2012 10:05 pm where is standard bot!? D: |
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Comments: 90 Blockland ID: 9894 |
Posted: Sun Jan 08, 2012 1:06 am Its okay also First Toast. (Quoted from Posh) |
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Comments: 158 Blockland ID: 15052 |
Posted: Tue Mar 29, 2011 9:46 pm a good way of useing this is to set the bots light on, have it walk to a brick inside a dark egyptian cyrpt (haveing noobs and such follow the bot) have the bot die halfway in and the doors leading out slam shut and have zombies relesed inside, far enough that the noobs cant see them. make them salvige make-shift weapons and gradeualy climb to a hole on the top of the perimid. FUN :) |
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Comments: 282 Blockland ID: 3898 |
Posted: Mon May 17, 2010 5:35 am Amade's bot events are FLAWED. |
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Comments: 51 Blockland ID: 19928 |
Posted: Sat May 01, 2010 1:19 am This really doesnt have much of a point. But still cool. |
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Comments: 73 Blockland ID: 15335 |
Posted: Tue Mar 02, 2010 3:54 am @Triumphancy: I made both of them, and no it's not just an edit. I actually had to rewrite the code for bots, as bots have no client. |
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Comments: 27 Blockland ID: 7866 |
Posted: Tue Mar 02, 2010 3:20 am No, you idiot. the same person made it. |
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Comments: 112 Blockland ID: 5888 |
Posted: Tue Mar 02, 2010 1:04 am its good 5/5 it does deserve my dl but it is probably just an edit from the player light change event thing |
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Comments: 101 Blockland ID: 7197 |
Posted: Mon Mar 01, 2010 10:14 pm TOTALY @#&*ING AWSOME MAN TY TY TY TY TY TY TY TY TY :D |
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Comments: 35 Blockland ID: 11917 |
Posted: Mon Mar 01, 2010 8:22 pm Cool I can make a radioactive zombie now! :-D |
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Comments: 82 Blockland ID: 19855 |
Posted: Mon Mar 01, 2010 5:59 pm Yeah this would make a great bundle but either way thanks alot this will be fun to mess around with ;) 5/5 |
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Comments: 73 Blockland ID: 15335 |
Posted: Sun Feb 28, 2010 2:19 pm @8890: Yeah probably. Oh well.
@ThinkInvisible: Have you even tried this yet? |
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Comments: 215 Blockland ID: 8890 |
Posted: Sun Feb 28, 2010 2:17 pm You should have bundled these together. |
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Comments: 113 Blockland ID: 14511 |
Posted: Sun Feb 28, 2010 12:25 pm Pretty nice. Can you make it like /setlight command so the bot can have something besides Player Light? (Zombie Witch has the Red Light)
Off topic : First post =3 |
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