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Details 
Title: ZoneEvents
Summary: Dynamic Physical Zones Around Bricks.
Authors: Melting Plastic
Submitted By: Melting Plastic
Date Submitted: Sat Jun 27, 2009 7:07 pm
Description: Dynamic Creation Of Physical Zones Around Bricks.

OUTPUT EVENTS:
    setZone: Creates or destroyes a Zone - Direction, Thinkness, Force Vector(X Y Z)

    setZoneGravity: set an already created zone's gravity(...-2, -1, 0, 0.5, 1, 1.5....)

    setZoneDrag: set an already created zone's Drag(1, 2....)

    setZoneVelocityMod: set an already created zone's Velocity Multiplier.

    setZoneIsWater: Changes whether a zone acts like water or not.

    setZoneWaterDensity: Sets the water density.

    setZoneWaterViscosity: Sets the water viscosity.
INPUT EVENTS:

    OnPlayerEnterZone: When a player enters through the zone.

    OnBotEnterZone: When a bot enters through the zone.

    OnVehicleEnterZone: When a Vehicle enters through the zone.


    OnPlayerLeaveZone: When a player exits out of the zone.

    OnBotLeaveZone: When a bot exits out of the zone.

    OnVehicleLeaveZone: When a vehicle exits out of the zone.

    OnInZone: When any object is in the zone.


Zero Gravity Areas, Boosters, Suction Cups, Blowers, Elevators, Ice, Mud, Portal Triggers, RacingCheckpoints... Are All examples of what you can do with this Mod.

FOR A GOOD START, SET UP AN EVENT LIKE THIS:

ONACTIVATE -> Self -> setZone -> (UP)(20){0}{0}{4000}
(This makes a high velocity air vent or booster)

If You set the direction to center, the Thickness parameter acts like a cube radius, set it to 0 for common purposes.
 

File Information 
Version: v10 (View Changes)
Filesize: 5.4 kB
Filename: Event_Zones.zip
Total Downloads: 34,383
File Rating:
Rating: 4.56 (30 ratings submitted)Rating: 4.56 (30 ratings submitted)Rating: 4.56 (30 ratings submitted)Rating: 4.56 (30 ratings submitted)Rating: 4.56 (30 ratings submitted) 30 Ratings
 

  
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Comments 
Author Message

Comments: 128
Blockland ID: 18962
 Posted: Wed Oct 16, 2013 5:33 am

The Skull means it hasn't been tested by their monitors and is not a guarantee to be safe

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Comments: 128
Blockland ID: 18962
 Posted: Wed Oct 16, 2013 5:31 am

Weird this didnt use to have a skull

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Comments: 4
Blockland ID: 18444
 Posted: Tue Sep 24, 2013 6:58 pm

I'm scared of that skull, really. Doesn't seem like it would be unsafe or anything...

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Comments: 55
Blockland ID: 37995
 Posted: Sat Aug 17, 2013 1:10 pm

how come theres a skull...
is it not Safe O_O

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Comments: 493
Blockland ID: 12114
 Posted: Fri Jul 12, 2013 1:58 am

@Vergick

The ball's are spawnable like projectile.

That way you can just play with balls all the time..

Balls balls balls

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Comments: 93
Blockland ID: 22435
 Posted: Mon May 06, 2013 7:03 pm

@WarOfCake I think he means the default sports balls.

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Comments: 141
Blockland ID: 33750
 Posted: Sat Apr 13, 2013 4:45 pm

@Vergick

Then use OnVehicleEnterZone

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Comments: 88
Blockland ID: 36637
 Posted: Mon Feb 25, 2013 11:56 pm

could you please make OnPlayerEnterZone(Team 1) and so on?

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Comments: 115
Blockland ID: 18947
 Posted: Sat Dec 08, 2012 6:11 pm

@WarOfCake

Nope, the ball isn't a projectile.

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Comments: 141
Blockland ID: 33750
 Posted: Sat Dec 08, 2012 12:04 pm

@Mr

For that use On Projectile Enter Zone

Profile YIM

Comments: 31
Blockland ID: 30372
 Posted: Tue Nov 20, 2012 10:55 pm

Suggestion: Add OnBallEnterZone event.

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Comments: 109
Blockland ID: 9353
 Posted: Mon Aug 27, 2012 6:47 am

a guy name fungusamongus uses this to exploit servers.

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Comments: 7
Blockland ID: 5673
 Posted: Mon Aug 20, 2012 6:43 pm

This might sound stupid but is there anyway were you can have vehicles affected by gravity switches? If you can that would be great!

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Comments: 24
Blockland ID: 799
 Posted: Thu Jul 19, 2012 3:02 am

I'll try and look into that when I get some time.

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Comments: 10
Blockland ID: 15695
 Posted: Thu May 17, 2012 9:53 pm

There's a big bug with this. I set up some events in order to check whether the player got an armor and rhem looking what to do.
Events:
onInZone->Player->vce_ifVariable armor >= 1
onVariableTrue->Player->AddHealth -1
onVariableFalse->Player->AddHealth -10

However, this hurts me/the owner, not the player who's in the zone. Any way to fix that?

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Comments: 111
Blockland ID: 13650
 Posted: Sat Mar 10, 2012 8:10 pm

The update better have fixed the events not working when loaded.

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Comments: 44
Blockland ID: 26606
 Posted: Sat Mar 10, 2012 6:50 pm

Ty 1,000,000 Chocolate Slices for you

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Comments: 68
Blockland ID: 15932
 Posted: Sat Mar 10, 2012 12:09 pm

What's the update for?

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Comments: 32
Blockland ID: 3166
 Posted: Thu Dec 22, 2011 2:07 pm

I love these, I wish they could work when the host is not in the server though. I tried hosting a jeep sumo a while back and when they fell off the arena they went into the zone which destroyed the vehicle and killed the player but when I left the server they wouldn't work.

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Comments: 3
Blockland ID: 22725
 Posted: Tue Dec 20, 2011 12:13 pm

Guys Please i need your help :) ----> How can i use OnVehicleEnterZone ? the ppl say that to make a car respawn or what ever when it touchs a brick use OnVehicleEnterZone ok how!? And when i put these events on a BRICK ---> OnVehicleEnterZone -> Vehicle -> Respawn But its dont work so please i need your help :(

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Comments: 38
Blockland ID: 22070
 Posted: Tue Oct 04, 2011 11:56 pm

Amazing

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Comments: 16
Blockland ID: 199
 Posted: Sat Sep 03, 2011 5:23 pm

There seems to be a limit on the number of zones. And it seems deleting the bricks that created the zones does not make room for more zones.

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Comments: 56
Blockland ID: 27690
 Posted: Fri Aug 12, 2011 10:30 pm

Cookie 4 joo!

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Comments: 46
Blockland ID: 22484
 Posted: Mon Aug 08, 2011 3:09 pm

Whoa

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Comments: 34
Blockland ID: 26790
 Posted: Wed Aug 03, 2011 5:37 am

Needs onprojectile enterzone that would be awesome if it had that i would give it a 10/5 atm 5/5

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Comments: 26
Blockland ID: 7281
 Posted: Wed Jun 15, 2011 9:59 pm

ty 100000 cookies for you

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Comments: 38
Blockland ID: 22070
 Posted: Sun May 15, 2011 2:30 am

Most epic thing ever to epic in the world of epic.
Keep it up!

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Comments: 11
Blockland ID: 27257
 Posted: Tue Mar 29, 2011 11:06 pm

its pretty godd now just adsd an door like event thingy

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Comments: 158
Blockland ID: 15052
 Posted: Tue Mar 29, 2011 11:22 am

i love this, i have made a zero-gravidy chamber 5/5

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Comments: 84
Blockland ID: 11499
 Posted: Fri Dec 31, 2010 12:12 am

I have no clue why when I started BL, there were 2 updates of this. v3 and v3 .___.

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Comments: 25
Blockland ID: 2985
 Posted: Thu Dec 30, 2010 1:43 pm

win =D

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Comments: 24
Blockland ID: 799
 Posted: Thu Dec 30, 2010 3:08 am

Updated With OnInZone now Working with different targets

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Comments: 24
Blockland ID: 799
 Posted: Tue Oct 26, 2010 7:25 pm

Should be Fixed.

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Comments: 6
Blockland ID: 11962
 Posted: Sun Oct 03, 2010 1:20 pm

The driver target doesn't work for vehicle enter zone. It simply goes to the owner.

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Comments: 2
Blockland ID: 7566
 Posted: Sat Sep 18, 2010 2:12 pm

this...is....AWESOME!

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Comments: 14
Blockland ID: 18857
 Posted: Tue Aug 31, 2010 6:29 pm

Great addon, but it needs onPlayerInZone...

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Comments: 118
Blockland ID: 15081
 Posted: Thu Aug 26, 2010 2:24 am

Ive had this for several months and i still dont get it... help please.

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Comments: 59
Blockland ID: 16938
 Posted: Mon Aug 09, 2010 8:33 pm

@ jasont dumbass

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Comments: 16
Blockland ID: 10008
 Posted: Mon Jul 12, 2010 2:41 am

New idea popped in my mind.
LANDMINES!!!

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Comments: 73
Blockland ID: 17215
 Posted: Mon Jun 28, 2010 11:32 am

These are the best ever. Thank you for the time you put in to this.

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Comments: 63
Blockland ID: 9374
 Posted: Sun Jun 20, 2010 8:58 pm

@jasont

You idiot. Zonebrickss are made by the same person, and its just if you dont know how to event them.

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Comments: 477
Blockland ID: 16596
 Posted: Sat Jun 19, 2010 5:06 pm

dude theres zone bricks lol fail

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Comments: 20
Blockland ID: 8130
 Posted: Sat Jun 12, 2010 9:48 pm

@Blockblast Before there were the zone bricks there were just zone events so you have to get the bricks seperate

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Comments: 98
Blockland ID: 10517
 Posted: Sun Jun 06, 2010 12:55 am

Errr...It doesnt show up with Zonebricks for me.

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Comments: 47
Blockland ID: 6759
 Posted: Sat May 08, 2010 4:57 pm

dont really understand but judging by all of the fancy words in the description, it hasto be amazing!

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Comments: 17
Blockland ID: 6775
 Posted: Thu May 06, 2010 11:36 pm

I need help. I don't know how to get the SetZoneWaterDensity or SetZoneWaterViscosity events. How do you?

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Comments: 51
Blockland ID: 19928
 Posted: Sat May 01, 2010 1:21 am

not bad....

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Comments: 90
Blockland ID: 7113
 Posted: Wed Apr 21, 2010 7:39 am

WHY NOT IN THE TOPLIST

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Comments: 90
Blockland ID: 14741
 Posted: Sun Apr 18, 2010 5:11 pm

Still, no events for that. Not jk bout that

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Comments: 90
Blockland ID: 14741
 Posted: Sun Apr 18, 2010 5:10 pm

There's no events for onVehicleEnterZone>Vehicle>______ there is nothing for the ______ !!!! MAKE STUFF FOR THAT, OR PARRISH!!!!!! (and everyone in your parrish will parrish, too! XD jk)

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Comments: 92
Blockland ID: 17201
 Posted: Thu Mar 11, 2010 8:05 pm

???

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Comments: 24
Blockland ID: 799
 Posted: Mon Jan 18, 2010 11:28 pm

I dont believe TorqueGameEngine Supports sensing projectiles in triggers. (Which is what zones are)

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Comments: 232
Blockland ID: 14257
 Posted: Fri Jan 01, 2010 6:39 am

Question, can you update it so some of the following event examples, plus whatever you also add are included:
------------------------------------
OnProjectileEnterZone
OnProjectileLeaveZone
------------------------------------
OnEnemyProjectileEnterZone
OnEnemyProjectileEnterZone
------------------------------------
Have fun with these ideas.

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Comments: 17
Blockland ID: 4954
 Posted: Thu Dec 03, 2009 11:10 pm

could you possibly make some vehicle events to go with this? there are currently no quality vehicle events right now

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Comments: 7
Blockland ID: 8895
 Posted: Mon Nov 30, 2009 9:41 pm

This is just what I need for my RPG! 5 /5

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Comments: 8
Blockland ID: 13777
 Posted: Sun Nov 29, 2009 1:08 am

Could you put in an onprojectileenterzone input even please?
It could be really useful for spaceship shields etc.. Ty if you do!

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Comments: 4
Blockland ID: 8820
 Posted: Tue Nov 24, 2009 9:11 am

could you make a elevator with this events?

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Comments: 280
Blockland ID: 10859
 Posted: Fri Nov 13, 2009 9:05 pm

On projectile enter zone pls?

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Comments: 282
Blockland ID: 3898
 Posted: Wed Oct 21, 2009 11:36 am

There is an OnPlayerInWater event, why cant you make a fucking OnPlayerInZone event? WHY!?

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Comments: 282
Blockland ID: 3898
 Posted: Wed Oct 21, 2009 9:42 am

OnInZone desperately needs player support. Im serious, this is getting fucking annoying.

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Comments: 89
Blockland ID: 10068
 Posted: Mon Oct 19, 2009 2:36 pm

sorry wrong addon comment

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Comments: 89
Blockland ID: 10068
 Posted: Mon Oct 19, 2009 2:35 pm

can you fix water falls i stucked!

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Comments: 3
Blockland ID: 14965
 Posted: Sun Oct 18, 2009 5:39 pm

Great

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Comments: 107
Blockland ID: 10204
 Posted: Mon Sep 28, 2009 7:41 pm

Great

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Comments: 7
Blockland ID: 5673
 Posted: Wed Jul 15, 2009 2:10 am

The vehicle zone events work great for substitutes for vehicle events. 5/5 from me!

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Comments: 24
Blockland ID: 799
 Posted: Mon Jun 29, 2009 12:23 am

Your Right, I'll edit that in.

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Comments: 336
Blockland ID: 10334
 Posted: Sun Jun 28, 2009 5:11 pm

Didn't you forget to mention "OnInZone" event? Also, this is extremely useful, I use it all the time.

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