Author |
Message |
Comments: 128 Blockland ID: 18962 |
Posted: Wed Oct 16, 2013 5:33 am The Skull means it hasn't been tested by their monitors and is not a guarantee to be safe |
|
|
|
Comments: 128 Blockland ID: 18962 |
Posted: Wed Oct 16, 2013 5:31 am Weird this didnt use to have a skull |
|
|
|
Comments: 4 Blockland ID: 18444 |
Posted: Tue Sep 24, 2013 6:58 pm I'm scared of that skull, really. Doesn't seem like it would be unsafe or anything... |
|
|
|
Comments: 55 Blockland ID: 37995 |
Posted: Sat Aug 17, 2013 1:10 pm how come theres a skull... is it not Safe O_O |
|
|
|
Comments: 493 Blockland ID: 12114 |
Posted: Fri Jul 12, 2013 1:58 am @Vergick
The ball's are spawnable like projectile.
That way you can just play with balls all the time..
Balls balls balls |
|
|
|
Comments: 93 Blockland ID: 22435 |
Posted: Mon May 06, 2013 7:03 pm @WarOfCake I think he means the default sports balls. |
|
|
|
Comments: 141 Blockland ID: 33750 |
Posted: Sat Apr 13, 2013 4:45 pm @Vergick
Then use OnVehicleEnterZone |
|
|
|
Comments: 88 Blockland ID: 36637 |
Posted: Mon Feb 25, 2013 11:56 pm could you please make OnPlayerEnterZone(Team 1) and so on? |
|
|
|
Comments: 115 Blockland ID: 18947 |
Posted: Sat Dec 08, 2012 6:11 pm @WarOfCake
Nope, the ball isn't a projectile. |
|
|
|
Comments: 141 Blockland ID: 33750 |
Posted: Sat Dec 08, 2012 12:04 pm @Mr
For that use On Projectile Enter Zone |
|
|
|
Comments: 31 Blockland ID: 30372 |
Posted: Tue Nov 20, 2012 10:55 pm Suggestion: Add OnBallEnterZone event. |
|
|
|
Comments: 109 Blockland ID: 9353 |
Posted: Mon Aug 27, 2012 6:47 am a guy name fungusamongus uses this to exploit servers. |
|
|
|
Comments: 7 Blockland ID: 5673 |
Posted: Mon Aug 20, 2012 6:43 pm This might sound stupid but is there anyway were you can have vehicles affected by gravity switches? If you can that would be great! |
|
|
|
Comments: 24 Blockland ID: 799 |
Posted: Thu Jul 19, 2012 3:02 am I'll try and look into that when I get some time. |
|
|
|
Comments: 10 Blockland ID: 15695 |
Posted: Thu May 17, 2012 9:53 pm There's a big bug with this. I set up some events in order to check whether the player got an armor and rhem looking what to do. Events: onInZone->Player->vce_ifVariable armor >= 1 onVariableTrue->Player->AddHealth -1 onVariableFalse->Player->AddHealth -10
However, this hurts me/the owner, not the player who's in the zone. Any way to fix that? |
|
|
|
Comments: 111 Blockland ID: 13650 |
Posted: Sat Mar 10, 2012 8:10 pm The update better have fixed the events not working when loaded. |
|
|
|
Comments: 44 Blockland ID: 26606 |
Posted: Sat Mar 10, 2012 6:50 pm Ty 1,000,000 Chocolate Slices for you |
|
|
|
Comments: 68 Blockland ID: 15932 |
Posted: Sat Mar 10, 2012 12:09 pm |
|
|
|
Comments: 32 Blockland ID: 3166 |
Posted: Thu Dec 22, 2011 2:07 pm I love these, I wish they could work when the host is not in the server though. I tried hosting a jeep sumo a while back and when they fell off the arena they went into the zone which destroyed the vehicle and killed the player but when I left the server they wouldn't work. |
|
|
|
Comments: 3 Blockland ID: 22725 |
Posted: Tue Dec 20, 2011 12:13 pm Guys Please i need your help :) ----> How can i use OnVehicleEnterZone ? the ppl say that to make a car respawn or what ever when it touchs a brick use OnVehicleEnterZone ok how!? And when i put these events on a BRICK ---> OnVehicleEnterZone -> Vehicle -> Respawn But its dont work so please i need your help :( |
|
|
|
Comments: 38 Blockland ID: 22070 |
Posted: Tue Oct 04, 2011 11:56 pm |
|
|
|
Comments: 16 Blockland ID: 199 |
Posted: Sat Sep 03, 2011 5:23 pm There seems to be a limit on the number of zones. And it seems deleting the bricks that created the zones does not make room for more zones. |
|
|
|
Comments: 56 Blockland ID: 27690 |
Posted: Fri Aug 12, 2011 10:30 pm |
|
|
|
Comments: 46 Blockland ID: 22484 |
Posted: Mon Aug 08, 2011 3:09 pm |
|
|
|
Comments: 34 Blockland ID: 26790 |
Posted: Wed Aug 03, 2011 5:37 am Needs onprojectile enterzone that would be awesome if it had that i would give it a 10/5 atm 5/5 |
|
|
|
Comments: 26 Blockland ID: 7281 |
Posted: Wed Jun 15, 2011 9:59 pm ty 100000 cookies for you |
|
|
|
Comments: 38 Blockland ID: 22070 |
Posted: Sun May 15, 2011 2:30 am Most epic thing ever to epic in the world of epic. Keep it up! |
|
|
|
Comments: 11 Blockland ID: 27257 |
Posted: Tue Mar 29, 2011 11:06 pm its pretty godd now just adsd an door like event thingy |
|
|
|
Comments: 158 Blockland ID: 15052 |
Posted: Tue Mar 29, 2011 11:22 am i love this, i have made a zero-gravidy chamber 5/5 |
|
|
|
Comments: 84 Blockland ID: 11499 |
Posted: Fri Dec 31, 2010 12:12 am I have no clue why when I started BL, there were 2 updates of this. v3 and v3 .___. |
|
|
|
Comments: 25 Blockland ID: 2985 |
Posted: Thu Dec 30, 2010 1:43 pm |
|
|
|
Comments: 24 Blockland ID: 799 |
Posted: Thu Dec 30, 2010 3:08 am Updated With OnInZone now Working with different targets |
|
|
|
Comments: 24 Blockland ID: 799 |
Posted: Tue Oct 26, 2010 7:25 pm |
|
|
|
Comments: 6 Blockland ID: 11962 |
Posted: Sun Oct 03, 2010 1:20 pm The driver target doesn't work for vehicle enter zone. It simply goes to the owner. |
|
|
|
Comments: 2 Blockland ID: 7566 |
Posted: Sat Sep 18, 2010 2:12 pm |
|
|
|
Comments: 14 Blockland ID: 18857 |
Posted: Tue Aug 31, 2010 6:29 pm Great addon, but it needs onPlayerInZone... |
|
|
|
Comments: 118 Blockland ID: 15081 |
Posted: Thu Aug 26, 2010 2:24 am Ive had this for several months and i still dont get it... help please. |
|
|
|
Comments: 59 Blockland ID: 16938 |
Posted: Mon Aug 09, 2010 8:33 pm |
|
|
|
Comments: 16 Blockland ID: 10008 |
Posted: Mon Jul 12, 2010 2:41 am New idea popped in my mind. LANDMINES!!! |
|
|
|
Comments: 73 Blockland ID: 17215 |
Posted: Mon Jun 28, 2010 11:32 am These are the best ever. Thank you for the time you put in to this. |
|
|
|
Comments: 63 Blockland ID: 9374 |
Posted: Sun Jun 20, 2010 8:58 pm @jasont
You idiot. Zonebrickss are made by the same person, and its just if you dont know how to event them. |
|
|
|
Comments: 477 Blockland ID: 16596 |
Posted: Sat Jun 19, 2010 5:06 pm dude theres zone bricks lol fail |
|
|
|
Comments: 20 Blockland ID: 8130 |
Posted: Sat Jun 12, 2010 9:48 pm @Blockblast Before there were the zone bricks there were just zone events so you have to get the bricks seperate |
|
|
|
Comments: 98 Blockland ID: 10517 |
Posted: Sun Jun 06, 2010 12:55 am Errr...It doesnt show up with Zonebricks for me. |
|
|
|
Comments: 47 Blockland ID: 6759 |
Posted: Sat May 08, 2010 4:57 pm dont really understand but judging by all of the fancy words in the description, it hasto be amazing! |
|
|
|
Comments: 17 Blockland ID: 6775 |
Posted: Thu May 06, 2010 11:36 pm I need help. I don't know how to get the SetZoneWaterDensity or SetZoneWaterViscosity events. How do you? |
|
|
|
Comments: 51 Blockland ID: 19928 |
Posted: Sat May 01, 2010 1:21 am |
|
|
|
Comments: 90 Blockland ID: 7113 |
Posted: Wed Apr 21, 2010 7:39 am |
|
|
|
Comments: 90 Blockland ID: 14741 |
Posted: Sun Apr 18, 2010 5:11 pm Still, no events for that. Not jk bout that |
|
|
|
Comments: 90 Blockland ID: 14741 |
Posted: Sun Apr 18, 2010 5:10 pm There's no events for onVehicleEnterZone>Vehicle>______ there is nothing for the ______ !!!! MAKE STUFF FOR THAT, OR PARRISH!!!!!! (and everyone in your parrish will parrish, too! XD jk) |
|
|
|
Comments: 92 Blockland ID: 17201 |
Posted: Thu Mar 11, 2010 8:05 pm |
|
|
|
Comments: 24 Blockland ID: 799 |
Posted: Mon Jan 18, 2010 11:28 pm I dont believe TorqueGameEngine Supports sensing projectiles in triggers. (Which is what zones are) |
|
|
|
Comments: 232 Blockland ID: 14257 |
Posted: Fri Jan 01, 2010 6:39 am Question, can you update it so some of the following event examples, plus whatever you also add are included: ------------------------------------ OnProjectileEnterZone OnProjectileLeaveZone ------------------------------------ OnEnemyProjectileEnterZone OnEnemyProjectileEnterZone ------------------------------------ Have fun with these ideas. |
|
|
|
Comments: 17 Blockland ID: 4954 |
Posted: Thu Dec 03, 2009 11:10 pm could you possibly make some vehicle events to go with this? there are currently no quality vehicle events right now |
|
|
|
Comments: 7 Blockland ID: 8895 |
Posted: Mon Nov 30, 2009 9:41 pm This is just what I need for my RPG! 5 /5 |
|
|
|
Comments: 8 Blockland ID: 13777 |
Posted: Sun Nov 29, 2009 1:08 am Could you put in an onprojectileenterzone input even please? It could be really useful for spaceship shields etc.. Ty if you do! |
|
|
|
Comments: 4 Blockland ID: 8820 |
Posted: Tue Nov 24, 2009 9:11 am could you make a elevator with this events?
|
|
|
|
Comments: 280 Blockland ID: 10859 |
Posted: Fri Nov 13, 2009 9:05 pm On projectile enter zone pls? |
|
|
|
Comments: 282 Blockland ID: 3898 |
Posted: Wed Oct 21, 2009 11:36 am There is an OnPlayerInWater event, why cant you make a fucking OnPlayerInZone event? WHY!? |
|
|
|
Comments: 282 Blockland ID: 3898 |
Posted: Wed Oct 21, 2009 9:42 am OnInZone desperately needs player support. Im serious, this is getting fucking annoying. |
|
|
|
Comments: 89 Blockland ID: 10068 |
Posted: Mon Oct 19, 2009 2:36 pm sorry wrong addon comment |
|
|
|
Comments: 89 Blockland ID: 10068 |
Posted: Mon Oct 19, 2009 2:35 pm can you fix water falls i stucked! |
|
|
|
Comments: 3 Blockland ID: 14965 |
Posted: Sun Oct 18, 2009 5:39 pm |
|
|
|
Comments: 107 Blockland ID: 10204 |
Posted: Mon Sep 28, 2009 7:41 pm |
|
|
|
Comments: 7 Blockland ID: 5673 |
Posted: Wed Jul 15, 2009 2:10 am The vehicle zone events work great for substitutes for vehicle events. 5/5 from me! |
|
|
|
Comments: 24 Blockland ID: 799 |
Posted: Mon Jun 29, 2009 12:23 am Your Right, I'll edit that in. |
|
|
|
Comments: 336 Blockland ID: 10334 |
Posted: Sun Jun 28, 2009 5:11 pm Didn't you forget to mention "OnInZone" event? Also, this is extremely useful, I use it all the time. |
|
|
|