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Comments: 34 Blockland ID: 33364 |
Posted: Fri Mar 02, 2012 11:52 pm 5/5. Now all there needs to be is an input event OnNotAdmin, or is it alredy made? |
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Comments: 11 Blockland ID: 26362 |
Posted: Fri Feb 17, 2012 4:50 pm Can you let a bot drop a weapon? |
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Comments: 3 Blockland ID: 15740 |
Posted: Mon Aug 08, 2011 11:25 pm This is good for my prision rp So cops can see if they had a key or something |
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Comments: 5 Blockland ID: 9657 |
Posted: Sun Jun 05, 2011 1:46 pm This will be great for security! 5/5! |
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Comments: 14 Blockland ID: 26747 |
Posted: Sun Mar 20, 2011 11:47 am |
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Comments: 135 Blockland ID: 7946 |
Posted: Fri Jan 14, 2011 3:00 am or just delete it from the inventory |
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Comments: 135 Blockland ID: 7946 |
Posted: Fri Jan 14, 2011 2:59 am quick question does this delete them or phisicly drop them so the player could pick them up |
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Comments: 22 Blockland ID: 25782 |
Posted: Thu Dec 30, 2010 9:28 pm |
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Comments: 59 Blockland ID: 17145 |
Posted: Mon Oct 25, 2010 4:29 pm @Coupon, This is an event. The other mod is made to make you drop the items WHEN YOU DIE. |
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Comments: 112 Blockland ID: 10897 |
Posted: Sat Aug 21, 2010 11:37 pm Cool. Very helpful so i can take specific weapons and players can keep their others. |
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Comments: 349 Blockland ID: 4923 |
Posted: Wed Mar 24, 2010 7:24 pm |
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Comments: 27 Blockland ID: 15211 |
Posted: Mon Feb 22, 2010 1:55 am THIS IS FREIKEN AWSOME!!!!!!! :) |
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Comments: 9 Blockland ID: 9770 |
Posted: Sun Feb 21, 2010 8:46 am |
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Comments: 82 Blockland ID: 19855 |
Posted: Sun Feb 21, 2010 4:35 am This could be better but I have to say it will still come in handy! and fun to play around with :P thanks 3/4 |
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Comments: 45 Blockland ID: 2123 |
Posted: Sun Feb 21, 2010 12:55 am No, it drops the items at the feet of the player, like when you drop the item using ctrl+w. |
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Comments: 73 Blockland ID: 17215 |
Posted: Sun Feb 21, 2010 12:32 am Wth, this is the same as remove items! |
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Comments: 82 Blockland ID: 11348 |
Posted: Sat Feb 20, 2010 6:01 pm |
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Comments: 204 Blockland ID: 14951 |
Posted: Sat Feb 20, 2010 3:28 pm I can see this being helpful for a challege-type build; player finds a key, uses the key, and key is taken away so that it can be found again at a later point. Or (for challenges with monsters :D) player has various weapons, enters room with bigger monster, looses certain weapon that would otherwise make dispatching the beast a piece of cake. Cake? Do you want to buy some cake? Oh wait, never mind, we don't have any cake. Say... Do you have any cake? (Sorry for the off-topicness. Kudos to anyone who gets th |
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Comments: 14 Blockland ID: 6245 |
Posted: Sat Feb 20, 2010 2:33 pm |
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