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Details 
Title: Team Fortress 2 Player Types
Summary: For all your TF2 needs.
Authors: Demian and Space Guy
Submitted By: Demian
Date Submitted: Sat Jun 27, 2009 3:45 pm
Description: Includes all 9 Team Fortress 2 player types:
  • Demoman
  • Engineer
  • Heavy
  • Medic
  • Pyro
  • Scout
  • Sniper
  • Soldier
  • Spy

All of them have their health and speed based on TF2, though slightly modified to fit Blockland better. Spy does not have anything special, it does not look like enemy team player. Same goes for scout, no double jumping. The medic has slowly regenerating health, script made by Space Guy. There is a setting in Server Control to enable/disable third person. (Force 1st person) Changing that setting requires the server to be restarted for the changes to be shown.
 

File Information 
Version: v6 (View Changes)
Filesize: 4.28 kB
Filename: Player_TF2.zip
Total Downloads: 22,214
File Rating:
Rating: 3.92 (11 ratings submitted)Rating: 3.92 (11 ratings submitted)Rating: 3.92 (11 ratings submitted)Rating: 3.92 (11 ratings submitted)Rating: 3.92 (11 ratings submitted) 11 Ratings
 

  
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Comments 
Author Message

Comments: 7
Blockland ID: 14933
 Posted: Thu Nov 08, 2012 5:25 am

Thx for making this! Now i can make my Tf2 Ctf_2fort remake! :D


5/5!!!

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Comments: 524
Blockland ID: 18685
 Posted: Wed Jan 05, 2011 12:41 am

@Posh These are based on TF2. therefore he won't add a certain amount of slots for each type

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Comments: 437
Blockland ID: 14205
 Posted: Mon Nov 15, 2010 11:41 pm

Each class should have a certain amount of slots, like different for each one.

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Comments: 18
Blockland ID: 22959
 Posted: Mon Aug 02, 2010 4:24 pm

Scout should be a bit faster
anyhow 45/50

Profile

Comments: 336
Blockland ID: 10334
 Posted: Thu Jul 15, 2010 3:46 pm

Great thanks to naturemon for reporting a bug with the demoman playertype. It can no longer use third person.

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Comments: 336
Blockland ID: 10334
 Posted: Wed Jan 20, 2010 3:53 pm

Download Regulis' TF2 decals.

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Comments: 54
Blockland ID: 9420
 Posted: Tue Jan 19, 2010 7:39 pm

you need to make it so heavy looks like HWG aka Heavy Weapons Guy

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Comments: 336
Blockland ID: 10334
 Posted: Fri Dec 04, 2009 11:54 am

Updated.

  • Added RTB pref to Server Control to enable/disable third person. (Force 1st person)
    • Note: Changing this setting requires the server to be restarted for the changes to be shown.

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Mod Reviewer

Comments: 95
Blockland ID: 130
 Posted: Wed Oct 28, 2009 8:19 am

The Double-Jumping player doesn't have regenerating health.

Profile

Comments: 336
Blockland ID: 10334
 Posted: Sun Oct 25, 2009 10:00 am

@Killbunny90210
Have you ever played TF2? With the latest updates the Sandman does not disable the double jump anymore.

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Comments: 17
Blockland ID: 7897
 Posted: Sat Oct 24, 2009 1:46 am

It says "Sandman Enables Double-Jump? []"
In TF2, Sandman DISABLES the Double-Jump!

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Comments: 336
Blockland ID: 10334
 Posted: Tue Oct 20, 2009 8:09 pm

@Killbunny90210
The double jump comes with the scout weapons.

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Comments: 17
Blockland ID: 7897
 Posted: Tue Oct 20, 2009 8:06 pm

Why no double jumping for the Scout?
Now I have to use the Double-Jump player, with regen health >:(

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Mod Reviewer

Comments: 95
Blockland ID: 130
 Posted: Thu Oct 15, 2009 3:36 pm

I suggest you change the health values to be scaled so that standard 125 health in TF2 is equivalent to 100 in Blockland, that way the existing weapons work on players a bit better.

Also, the Medic's health doesn't regenerate like in the game.

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Comments: 336
Blockland ID: 10334
 Posted: Thu Oct 15, 2009 10:35 am

Changelog wrote:
A tiny update to the scout's speed. Now everything is as close as possible to TF2 class stats.

Everyone happy now?

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Comments: 131
Blockland ID: 12879
 Posted: Wed Oct 14, 2009 7:07 pm

Pretty awesome dude.

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Comments: 336
Blockland ID: 10334
 Posted: Wed Oct 14, 2009 12:00 pm

Brickster wrote:
I won't be using this anytime soon because the scouts running speed sucks, that ruins the point of him being an intelligence-grabber. And the heavy seems a bit too fast, the pyro has too much health, and so on.

I reduced the scout's speed because it felt too fast for my taste. I also increased the heavy's speed because it was annoyingly slow, but the pyro is identical to the one in TF2. I might chage these, maybe.

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Comments: 547
Blockland ID: 13941
 Posted: Tue Oct 13, 2009 7:59 pm

I won't be using this anytime soon because the scouts running speed sucks, that ruins the point of him being an intelligence-grabber. And the heavy seems a bit too fast, the pyro has too much health, and so on.

Profile

Comments: 29
Blockland ID: 4947
 Posted: Fri Jul 24, 2009 11:10 pm

All of the classes have unique speeds. The medic, for instance, is the second fastest, after the scout. (duh)

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Comments: 5
Blockland ID: 10040
 Posted: Wed Jul 22, 2009 5:46 pm

do you get all the wepons for the classes with the tf2

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Comments: 37
Blockland ID: 2044
 Posted: Tue Jul 21, 2009 2:45 am

Make them all first person only, and make the Scout a bit faster..

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Comments: 7
Blockland ID: 5673
 Posted: Sun Jun 28, 2009 2:19 pm

I am gonna give these a try on my tf2 server thanks!

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Mod Reviewer

Comments: 95
Blockland ID: 130
 Posted: Sat Jun 27, 2009 8:28 pm

The Pyro should only have 175 health.
Giving the Medic a repair rate might be nice.
The Engineer, Spy and Sniper datablocks all seem to be the same. Replacing them with TF2 Standard player or similar might work better.

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