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Comments: 7 Blockland ID: 14933 |
Posted: Thu Nov 08, 2012 5:25 am Thx for making this! Now i can make my Tf2 Ctf_2fort remake! :D
5/5!!! |
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Comments: 524 Blockland ID: 18685 |
Posted: Wed Jan 05, 2011 12:41 am @Posh These are based on TF2. therefore he won't add a certain amount of slots for each type
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Comments: 437 Blockland ID: 14205 |
Posted: Mon Nov 15, 2010 11:41 pm Each class should have a certain amount of slots, like different for each one. |
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Comments: 18 Blockland ID: 22959 |
Posted: Mon Aug 02, 2010 4:24 pm Scout should be a bit faster anyhow 45/50 |
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Comments: 336 Blockland ID: 10334 |
Posted: Thu Jul 15, 2010 3:46 pm Great thanks to naturemon for reporting a bug with the demoman playertype. It can no longer use third person. |
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Comments: 336 Blockland ID: 10334 |
Posted: Wed Jan 20, 2010 3:53 pm Download Regulis' TF2 decals. |
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Comments: 54 Blockland ID: 9420 |
Posted: Tue Jan 19, 2010 7:39 pm you need to make it so heavy looks like HWG aka Heavy Weapons Guy |
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Comments: 336 Blockland ID: 10334 |
Posted: Fri Dec 04, 2009 11:54 am Updated.
- Added RTB pref to Server Control to enable/disable third person. (Force 1st person)
- Note: Changing this setting requires the server to be restarted for the changes to be shown.
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Mod Reviewer
Comments: 95 Blockland ID: 130 |
Posted: Wed Oct 28, 2009 8:19 am The Double-Jumping player doesn't have regenerating health. |
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Comments: 336 Blockland ID: 10334 |
Posted: Sun Oct 25, 2009 10:00 am @Killbunny90210 Have you ever played TF2? With the latest updates the Sandman does not disable the double jump anymore. |
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Comments: 17 Blockland ID: 7897 |
Posted: Sat Oct 24, 2009 1:46 am It says "Sandman Enables Double-Jump? []" In TF2, Sandman DISABLES the Double-Jump! |
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Comments: 336 Blockland ID: 10334 |
Posted: Tue Oct 20, 2009 8:09 pm @Killbunny90210 The double jump comes with the scout weapons. |
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Comments: 17 Blockland ID: 7897 |
Posted: Tue Oct 20, 2009 8:06 pm Why no double jumping for the Scout? Now I have to use the Double-Jump player, with regen health >:( |
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Mod Reviewer
Comments: 95 Blockland ID: 130 |
Posted: Thu Oct 15, 2009 3:36 pm I suggest you change the health values to be scaled so that standard 125 health in TF2 is equivalent to 100 in Blockland, that way the existing weapons work on players a bit better.
Also, the Medic's health doesn't regenerate like in the game. |
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Comments: 336 Blockland ID: 10334 |
Posted: Thu Oct 15, 2009 10:35 am Changelog wrote: A tiny update to the scout's speed. Now everything is as close as possible to TF2 class stats. Everyone happy now? |
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Comments: 131 Blockland ID: 12879 |
Posted: Wed Oct 14, 2009 7:07 pm |
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Comments: 336 Blockland ID: 10334 |
Posted: Wed Oct 14, 2009 12:00 pm Brickster wrote: I won't be using this anytime soon because the scouts running speed sucks, that ruins the point of him being an intelligence-grabber. And the heavy seems a bit too fast, the pyro has too much health, and so on. I reduced the scout's speed because it felt too fast for my taste. I also increased the heavy's speed because it was annoyingly slow, but the pyro is identical to the one in TF2. I might chage these, maybe. |
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Comments: 547 Blockland ID: 13941 |
Posted: Tue Oct 13, 2009 7:59 pm I won't be using this anytime soon because the scouts running speed sucks, that ruins the point of him being an intelligence-grabber. And the heavy seems a bit too fast, the pyro has too much health, and so on. |
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Comments: 29 Blockland ID: 4947 |
Posted: Fri Jul 24, 2009 11:10 pm All of the classes have unique speeds. The medic, for instance, is the second fastest, after the scout. (duh) |
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Comments: 5 Blockland ID: 10040 |
Posted: Wed Jul 22, 2009 5:46 pm do you get all the wepons for the classes with the tf2 |
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Comments: 37 Blockland ID: 2044 |
Posted: Tue Jul 21, 2009 2:45 am Make them all first person only, and make the Scout a bit faster.. |
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Comments: 7 Blockland ID: 5673 |
Posted: Sun Jun 28, 2009 2:19 pm I am gonna give these a try on my tf2 server thanks! |
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Mod Reviewer
Comments: 95 Blockland ID: 130 |
Posted: Sat Jun 27, 2009 8:28 pm The Pyro should only have 175 health.
Giving the Medic a repair rate might be nice.
The Engineer, Spy and Sniper datablocks all seem to be the same. Replacing them with TF2 Standard player or similar might work better. |
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