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Comments: 124 Blockland ID: 15514 |
Posted: Tue Jan 14, 2014 11:20 pm Ledge grabbing is very iffy for me. When I use it it's complete luck or i have to do a wall run or the regular 4x1 blocks I can only ledge grab on the width side but not the length?
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Comments: 50 Blockland ID: 44118 |
Posted: Thu Dec 19, 2013 10:40 pm |
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Comments: 50 Blockland ID: 44118 |
Posted: Thu Dec 19, 2013 10:39 pm please don't write nasty comments on this ahem, this add-on is varry creative! 10/10!
THIS IS USEFUL FOR: FREERUNNING, AND MARIO BROTHERS 3D WORLD, PLEASE USE THIS RESPONSIBLY |
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Comments: 8 Blockland ID: 41107 |
Posted: Thu Nov 28, 2013 8:54 pm This new update took away a ton of options. Why? i liked it better before the update |
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Comments: 50 Blockland ID: 44118 |
Posted: Sun Nov 24, 2013 1:30 am 1000000/10 THE BEST PLAYER TYPE EVER!!!!!!!! |
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Comments: 11 Blockland ID: 20411 |
Posted: Fri Nov 22, 2013 10:26 pm |
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Comments: 77 Blockland ID: 28503 |
Posted: Sat Nov 02, 2013 8:00 pm Don't Talk Like This! Ontopic: Yay a new update |
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Comments: 3 Blockland ID: 40952 |
Posted: Sat Oct 26, 2013 11:14 pm You Should Add That If A Player Have A Hard Time Climbing You Can Give Them A Small Boost! 10/10! |
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Comments: 331 Blockland ID: 28113 |
Posted: Tue Oct 15, 2013 6:39 pm There should be a heavy and light version, each being able to do less and more insane parkour stunts. For example, heavy couldn't jump very high or climb much. But light could climb alot further. Because if you're carrying an m60 and body armor, it's alot harder to do stunts, but you can still do some. |
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Comments: 8 Blockland ID: 28555 |
Posted: Sun Sep 29, 2013 1:48 pm Maybe you should say Prone instead of Shift, because not everyone uses shift to prone. |
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Comments: 13 Blockland ID: 33237 |
Posted: Wed Aug 21, 2013 1:27 am One of the best RTB modifications, I've ever seen in my blockland expierence. (Sorry for the spelling, I'm quite young.) |
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Comments: 5 Blockland ID: 5069 |
Posted: Mon Aug 05, 2013 4:15 am This + Dynamic FOV is the best combo ever! I suggest all try it |
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Comments: 12 Blockland ID: 21004 |
Posted: Fri Mar 22, 2013 6:24 am Another feature that I and many people would LOVE is the ability to roll after a long fall, and add falling damage. Rolling after a long fall will reduce falling damage, while not rolling will result in injury or death. This would give purpose to the shift button(if thats even going to be used) in this playertype! :D |
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Comments: 12 Blockland ID: 21004 |
Posted: Sat Mar 16, 2013 11:26 pm One feature that'd be quite awesome in this is a wall grab. It would allow you to stop on and cling onto a wall, and have limited turning capabilities, similar to how it works in shadow of the colossus. ANOTHER feature that would be cool is the sidejump. Utilizing the wallgrab forementioned, you can stop, turn to the left or right, and move over to that direction of the wall, as to how you climb directly up the wall in this version. |
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Comments: 46 Blockland ID: 18173 |
Posted: Mon Mar 11, 2013 12:15 am So Fricking AWESOME!
5555555555555555555555555555/5 xD btw Jack Noir You Arkinoid Game Is Broken On Spade's! Ta Ta! |
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Comments: 9 Blockland ID: 22916 |
Posted: Thu Feb 28, 2013 12:11 am Sexy 55555555555555555555555555555555555/2 |
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Comments: 164 Blockland ID: 13733 |
Posted: Fri Feb 01, 2013 1:13 am Its not working for me now :( |
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Comments: 168 Blockland ID: 14114 |
Posted: Sat Jan 19, 2013 7:27 am |
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Comments: 164 Blockland ID: 13733 |
Posted: Sun Jan 13, 2013 1:44 am |
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Comments: 109 Blockland ID: 9353 |
Posted: Thu Jan 03, 2013 5:15 pm |
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Comments: 1 Blockland ID: 17194 |
Posted: Thu Dec 20, 2012 3:58 pm You should add a vaulting feature that would be epic |
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Comments: 51 Blockland ID: 29019 |
Posted: Sat Dec 08, 2012 10:53 am You can't because it takes RTB moderators a goddamn year to notice the add-on itself. |
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Comments: 96 Blockland ID: 32919 |
Posted: Sat Dec 01, 2012 9:37 pm and were do i get the water bottle? |
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Comments: 96 Blockland ID: 32919 |
Posted: Sat Dec 01, 2012 9:10 pm crstal warrior i got an idea can you make a parkour gamemode with a load witch we haft to use thes to get around lava and can you make also like is the brick name is roof you can right click and stick |
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Comments: 96 Blockland ID: 32919 |
Posted: Sat Dec 01, 2012 8:36 pm sound epic and iv been looking for a player type that climbs walls hope it works :3 |
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Comments: 51 Blockland ID: 29019 |
Posted: Sun Nov 04, 2012 9:16 pm Whoops, I accidentaly changed file instead of updating it. :( |
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Comments: 22 Blockland ID: 15847 |
Posted: Sun Oct 07, 2012 6:47 am @the epic man
Same here!!! |
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Comments: 35 Blockland ID: 20073 |
Posted: Sun Sep 23, 2012 12:14 pm Wow, If he makes a wallrun addition to this playertype then this fruitloopin' add-on would be amazing! A+/5 |
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Comments: 51 Blockland ID: 29019 |
Posted: Fri Aug 31, 2012 6:33 am Okay, I'm back from vacation, and I will start working on this playertype again. Everyone complaining about it not usable in afghanistan, OFCOURSE it's not usable there. All the tricks and walljumps are basically not designed for tiny map like that, make special courses just for this playertype or ask your friends to lend you one! |
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Comments: 66 Blockland ID: 19457 |
Posted: Thu Aug 30, 2012 3:28 pm Crystalwarrior/Jack Noir means by a brick named "ledge" literally, the ledge has to be named "ledge". |
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Comments: 265 Blockland ID: 22720 |
Posted: Sun Aug 19, 2012 11:36 pm |
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Comments: 145 Blockland ID: 21614 |
Posted: Sat Aug 18, 2012 5:23 pm Sorry, but this still isn't working for me. Can anyone help? |
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Comments: 478 Blockland ID: 3547 |
Posted: Sat Aug 18, 2012 4:22 am I like the running part when you're just moving forward but god,
freerunning in an open map like afghanistan is rediculous. Even in tight spaces you can't walljump easily and you can basically abuse the midair flight control |
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Comments: 145 Blockland ID: 21614 |
Posted: Sat Aug 18, 2012 2:40 am Question. Why the hell does it not even WORK!? I don't hear HL2 sound, I hear NORMAL SOUND. I don't see any new animations. I can't climb. And don't think it's because I'm not on the playertype. I see the stamina and I move like the quake-like player but it's slippery. Help? |
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Comments: 51 Blockland ID: 29019 |
Posted: Thu Aug 16, 2012 12:40 pm @Shadds, then why bother rating it before even using it? |
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Comments: 111 Blockland ID: 20299 |
Posted: Wed Aug 15, 2012 8:03 pm I give it 5/10 till i test it out.... |
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Comments: 51 Blockland ID: 29019 |
Posted: Wed Aug 15, 2012 1:51 pm @ben watts, It is slidy because it's made for freerunning and parkour, aka get from one point to another as fast as possible. Sliding gives it more fluid style of control, and really, if I remove sliding it will be less fun. |
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Comments: 80 Blockland ID: 28570 |
Posted: Tue Aug 14, 2012 7:15 pm Too slidy. I keep flalling off things unnatendly! And jumps are TOO fast! 6 Out of 10 Monkey Thumbs Up In my MOUTH! |
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Comments: 258 Blockland ID: 34960 |
Posted: Tue Aug 14, 2012 2:24 am When it said "animations for all actions" im like HOLY SHIT! NO WAY! This playertype is AWESOME!
Ontopic:10/5 :P |
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Comments: 211 Blockland ID: 8848 |
Posted: Mon Aug 13, 2012 10:31 pm I'm happy just because it uses HL2 sound effects XP |
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Comments: 158 Blockland ID: 15052 |
Posted: Mon Aug 13, 2012 5:19 pm i got this off the fourms, its nice :) |
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Comments: 108 Blockland ID: 10832 |
Posted: Mon Aug 13, 2012 2:59 pm When I first started reading: Yeah that's cool I guess When I saw "Animations for all actions": Holy shit wat. DL 5/5, even without testing I can tell alot of hard work went into this. Good job. |
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Comments: 51 Blockland ID: 29019 |
Posted: Fri Aug 03, 2012 7:23 am Wow, seriously, three days already and it's not processed yet? |
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