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Comments: 8 Blockland ID: 41107 |
Posted: Fri Nov 29, 2013 11:31 pm @Agent Gibbs NCIS Dude ZAPT sucks |
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Comments: 3 Blockland ID: 31250 |
Posted: Fri May 03, 2013 12:48 am |
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Comments: 30 Blockland ID: 22717 |
Posted: Thu Jan 31, 2013 12:51 am Smoker bots in gamemode zombie havent been working for a couple months. If you ever make a V3 you should add a patch for smokers. Whenever they use the tounge it crashes whoever it grabbed (host or player). Sometimes if someone shoots the smoker a second it grabs you. it wont crash you. |
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Comments: 258 Blockland ID: 34960 |
Posted: Mon Dec 31, 2012 4:05 pm @Mighty Block Well, somehow ZAPT and Gamemode Zombie showed up as different screens and not in the same spot, and encountered no glitches. But for now, im disabling Gamemode Zombie.
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Comments: 21 Blockland ID: 28874 |
Posted: Mon Nov 26, 2012 11:56 am @The Epic Man You can't have ZAPT and gamemode zombie enabled at the same time. Choose one than DELETE the other to fix most if not all glitches you experience. I personally like ZAPT better because there are more features. |
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Comments: 23 Blockland ID: 20598 |
Posted: Mon Aug 13, 2012 12:07 pm @Portalboy THere is not really a way as far as i know to detect if the minigame is uneditable, other then checking if a certain add-on is on that does that (Gamemode_Slayer, i assume?). I don't think i am going to do that. But i will keep it on my things to look into.
I can't promise anything though, i haven't been working on this for a long time, in fact, i rather work on my edited version of Gamemode_zombie which is more efficient then making this plugin kind of add-on. (You can find the edited gamemode_ |
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Comments: 76 Blockland ID: 20802 |
Posted: Sun Aug 12, 2012 9:33 pm LegoFig... Quadpost? really? REALLY?
Ontopic: Lordician, can you make the default for friendly fire 'On' for mods that make uneditable minigames?
I would use this a LOT more. |
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Comments: 258 Blockland ID: 34960 |
Posted: Mon Jul 30, 2012 4:39 pm im not kidding with the addon glitch... |
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Comments: 258 Blockland ID: 34960 |
Posted: Mon Jul 30, 2012 4:38 pm When i had Gamemode Zombie and ZAPT enabled, both worked somehow. Is this a glitch with the addon? Or is it just a glitch with my Blockland? |
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Comments: 23 Blockland ID: 20598 |
Posted: Sun Jun 17, 2012 6:25 pm @Wazoo I am trying to fix it and add some other useful stuff to it. |
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Comments: 150 Blockland ID: 18745 |
Posted: Thu Apr 05, 2012 8:54 pm Anybody who tries to fix a broken mod with another mod, no matter the affect, gets 5 stars. I will not download it as it is, to be honest, broken along with Zombie game mode. Five stars for trying to fix it, keep trying. |
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Comments: 23 Blockland ID: 20598 |
Posted: Thu Feb 16, 2012 12:45 am @Epic Grant No, Gamemode_zombie and ZAPT are just not compatible with eachother. Disable one of them. This add-on only is for Gamemode_zombie users. |
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Comments: 25 Blockland ID: 28201 |
Posted: Sat Feb 11, 2012 12:18 am OHHH That's why ZAPT won't work! Because of this! Thanks for the info! |
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Comments: 168 Blockland ID: 14114 |
Posted: Sat Dec 10, 2011 5:30 pm |
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Comments: 168 Blockland ID: 14114 |
Posted: Sat Dec 10, 2011 3:03 pm Dont answer the question below Tell me how to disable this. |
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Comments: 168 Blockland ID: 14114 |
Posted: Sat Dec 10, 2011 2:25 pm someone answer I spawned a bunch of standard zombies and stuff and on offline it worked on online it didnt Does there have to be people in an online server for it to work?
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Comments: 168 Blockland ID: 14114 |
Posted: Sat Dec 10, 2011 1:23 pm oh right Thanks. Ill see if that works |
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Comments: 23 Blockland ID: 20598 |
Posted: Wed Aug 24, 2011 7:42 pm @LegoFig This add-on is a supportive add-on for Gamemode_zombie. Not for ZAPT. Please disable ZAPT while working with Gamemode_zombie or disable Gamemode_zombie and this to work with ZAPT. |
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Comments: 168 Blockland ID: 14114 |
Posted: Sun Aug 21, 2011 4:11 pm This nearly broke my ZAPT 2/5 |
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Comments: 23 Blockland ID: 20598 |
Posted: Fri Aug 12, 2011 2:49 pm Guys, just be honest with the rating, it is already at a good amount. :3 |
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Comments: 111 Blockland ID: 20299 |
Posted: Thu Aug 11, 2011 12:57 am I gave it 5 Stars just to disagree with Metro |
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Comments: 478 Blockland ID: 3547 |
Posted: Fri Aug 05, 2011 7:31 pm Metroid is a complete retard.
anyways, I hope this enables me to actually play zombie mod or whatever the hell you call it |
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Comments: 23 Blockland ID: 20598 |
Posted: Mon Jul 18, 2011 2:04 pm You guys know that one silly comment won't bother me.
It is his opinion on this mod and i appreciate every comment. Even though i have to admit that was a rather silly one, i respect his view on this mod. |
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Comments: 19 Blockland ID: 13773 |
Posted: Thu Jul 14, 2011 8:03 pm i gave this 5 stars just because metriod was a jerk |
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Comments: 1238 Blockland ID: 16842 |
Posted: Wed Jul 13, 2011 3:38 am I have to agree. Metroid, that was uncalled for.
edit: lol i blu up his bridg he has nowher to run B) |
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Comments: 11 Blockland ID: 28253 |
Posted: Mon Jul 11, 2011 10:11 pm Metroid, go Back under your bridge.. |
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Comments: 12 Blockland ID: 22554 |
Posted: Thu Jun 23, 2011 9:53 pm This is the stupidest idea in worlds history of stupidest ideas. there no point on it, you made it to were the numbers go higher, that's pretty much it, vote this 1 star |
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Comments: 23 Blockland ID: 20598 |
Posted: Sat Jun 18, 2011 7:03 pm @agent pie The director dynamically spawns zombies on places close to the players (but not too close). The director is a pretty cool feature which allows you to just build zombiespawns anywhere without spawning a zombie manually and still be able to fight zombies.
The director will also sometimes throw in a special thing like a horde (a higher number of zombies will spawn at the same time and will find you during this event), a witch (don't hit her!) or a tank (TAAAAAAAANK!)
This system is based on the di |
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Comments: 29 Blockland ID: 23971 |
Posted: Fri Jun 17, 2011 2:19 pm if you enable director, a zombie wlpawn enewhee?!im try it. |
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Comments: 68 Blockland ID: 18823 |
Posted: Thu Jun 16, 2011 6:21 pm lol, ZAPT can also allow allied zombies (AI survivor, ect.) |
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Comments: 23 Blockland ID: 20598 |
Posted: Thu Jun 16, 2011 3:49 pm @Zantigo, nah, i agree with the ZAPT users, ZAPT is better. However the lazyness and popularity makes me still want to develop and use this. ;) |
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Comments: 259 Blockland ID: 19597 |
Posted: Thu Jun 16, 2011 3:17 pm Awww crap are we going to have ANOTHER ZAPT vs. ZDM arguement -.- |
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Comments: 23 Blockland ID: 20598 |
Posted: Wed Jun 15, 2011 12:39 pm @Killer2; I am aware of the amny, many errors in the code and logic of Gamemode_zombie. However, this is more used then ZAPT if i am correct.
On another note, this was originally made to celebrate the 1 year of existence of the latest Bug Mod topic on the BL forums. Which uses gamemode_zombie.
Thanks for your input anyhow, but i was already aware of that. |
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Comments: 24 Blockland ID: 16079 |
Posted: Wed Jun 15, 2011 12:07 pm Lol, I still have the Old SetAsZombieTarget... |
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Comments: 123 Blockland ID: 15691 |
Posted: Wed Jun 15, 2011 3:02 am Um... This is nice and all, but the original mod has a lot of fixing up it needs to do before it gets the respect it deserves. This mod has lots of console spam and it isn't because it was installed incorrectly. The code most likey is bad and unorganized! If you are going to fix this up, then fix the code! ZAPT has a lot neater code and isn't fucked up like Zombie Gamemode! Considering the fact Rotondo has no idea why the console spam occurs, the Zombie Gamemode should have been bargin binned in my opinion. |
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Comments: 27 Blockland ID: 15921 |
Posted: Wed Jun 15, 2011 2:30 am Sweet! Good idea... First Post! =D |
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