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Comments: 82 Blockland ID: 3597 |
Posted: Sat Dec 01, 2012 1:18 am |
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Comments: 53 Blockland ID: 4833 |
Posted: Fri Apr 06, 2012 3:57 am Yea, the underscore to space conversion was so you could have arguments with multiple words. I think that function names should be unaffected, but I can fix that if need be. There are also a couple of other lingering problems with other mods interfering with the keybind generation that I should account for. |
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Comments: 45 Blockland ID: 9643 |
Posted: Wed Mar 21, 2012 10:35 pm Underscores in the command seem to be converted into spaces. This causes issues for me. |
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Comments: 53 Blockland ID: 15420 |
Posted: Fri Oct 14, 2011 7:35 pm Uxie was a bug tester? Ooooohhh he had the flashyyy lights at Sycrone's i think... |
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Comments: 62 Blockland ID: 30051 |
Posted: Wed Aug 31, 2011 12:57 am FUNCTIONS?!??
OMFG COORDINATE MOD SHORTCUT!1!!!! |
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Comments: 67 Blockland ID: 22071 |
Posted: Sat Jun 18, 2011 11:01 pm |
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Comments: 112 Blockland ID: 5888 |
Posted: Thu Jun 16, 2011 10:20 pm Someone deserves a cookie :cookie:
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Comments: 53 Blockland ID: 4833 |
Posted: Wed Jun 15, 2011 5:29 pm @mariorules That is incorrect. The correct version is:
Code: mousefire(1);schedule(25, 0, eval, "mousefire(0);"); AND IS IN THE VIDEO OMG |
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Comments: 153 Blockland ID: 18768 |
Posted: Wed Jun 15, 2011 5:12 am Mining Powers GO!
Code: mousefire(1); schedule("25, 0, mousefire(1)"); I think. Forget rapid fire - I'm getting this. |
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Comments: 53 Blockland ID: 4833 |
Posted: Wed Jun 15, 2011 3:01 am Haha, Rykuta told me he would get this just so he could bind a key to ban me and say "haha Nexus" if I ever used that on him. |
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Comments: 49 Blockland ID: 3075 |
Posted: Tue Jun 14, 2011 7:49 pm @jaybug111 Fucking hell! I was literally about to say that exact sentence! ?!?!?!?!?!?!??!?!?!? |
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Comments: 53 Blockland ID: 4833 |
Posted: Mon Jun 13, 2011 9:46 pm http://www.youtube.com/watch?v=0CYaTjqOiiY
Hope it helped |
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Comments: 53 Blockland ID: 4833 |
Posted: Mon Jun 13, 2011 4:01 pm If you think a video tutorial would help, I can make one. Leave comments saying what you think I should go into detail about. |
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Comments: 24 Blockland ID: 16079 |
Posted: Mon Jun 13, 2011 12:25 pm Anyone notice the "slay rykuta"? xD |
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Comments: 53 Blockland ID: 4833 |
Posted: Sun Jun 12, 2011 10:55 pm @jojo
lol it is about to get even more advanced in the next update. Command you want to execute in the large text box, then click save and bind it to a key. Depending on what you want that command to do, you can then play around with some of the other settings.
Save a pref by checking "save pref" and then one of the numbers load by clicking a number without checking "save pref" |
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Comments: 28 Blockland ID: 25713 |
Posted: Sun Jun 12, 2011 7:34 pm sooooo wait wait wait how the **** do you use this ****ing thing? |
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Comments: 46 Blockland ID: 9917 |
Posted: Tue Jun 07, 2011 8:59 pm Hey, Nexus! I decided to download the add-on and give it a shot. See ya around! |
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Comments: 53 Blockland ID: 4833 |
Posted: Tue Jun 07, 2011 8:10 pm There is a known issue when updating this mod: If you bound a key to a command on the old gui, the key is now probably unremapable. This can be fixed by resetting the default keybinds in your command menu, or by recreating the keybind and manually unmapping it. |
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Comments: 8 Blockland ID: 10103 |
Posted: Tue Jun 07, 2011 4:32 pm Umm,,, just as i DL this it got an update!? |
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Comments: 64 Blockland ID: 19348 |
Posted: Mon Jun 06, 2011 8:16 pm Looks high tech.............................................................................
AWESOME!!! |
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Comments: 12 Blockland ID: 25954 |
Posted: Mon Jun 06, 2011 7:21 am Very cool, when you can rapid fire light. |
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Comments: 53 Blockland ID: 4833 |
Posted: Mon Jun 06, 2011 3:46 am @Newt, I am sure you understand, and are just asking for the newbies that might take the names of the keybind literally.
To bind the command to a key: Open up the main menu, and click options click on the controls tab scroll down until you find the Custom Commands section click on the command and bind it to a key of your choice
Custom Keybind A does not need to be binded to key "a" It can be bound to any key though the controls menu. |
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Comments: 56 Blockland ID: 4584 |
Posted: Mon Jun 06, 2011 3:08 am Can you specify which keys are used? If not, it doesn't seem like it would work well as A is used (by the majority of players) as left, so everytime they went left it would do the command, and B, well thats obvious...C is usually like Walk, D is taken as well, and E might be for some people. |
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Comments: 53 Blockland ID: 4833 |
Posted: Sun Jun 05, 2011 10:26 pm @bran
I had this user name before Nexus in wwe existed. |
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Comments: 125 Blockland ID: 16227 |
Posted: Sun Jun 05, 2011 8:50 pm nexus (if its the wwe one) SUCKS! |
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Comments: 2 Blockland ID: 14453 |
Posted: Sun Jun 05, 2011 7:36 pm That would not be to use full |
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Comments: 86 Blockland ID: 26543 |
Posted: Sun Jun 05, 2011 4:08 pm |
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Comments: 57 Blockland ID: 25231 |
Posted: Sun Jun 05, 2011 4:04 pm i understand.....
.....this |
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Comments: 53 Blockland ID: 4833 |
Posted: Sun Jun 05, 2011 7:46 am Yes, I know there is an open Eval again, but this is client sided. No one can inject code or do anything harmful to the client, and the client can already just open the console and screw himself over that way if he/she wanted to. |
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