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Comments: 77 Blockland ID: 28503 |
Posted: Sun Jan 05, 2014 12:33 am Funny for making people think they are about to die, then they notice they are invincible :P |
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Comments: 141 Blockland ID: 33750 |
Posted: Mon Jul 22, 2013 12:05 pm Perfect for spawnroom TDMs or DMs |
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Comments: 88 Blockland ID: 36637 |
Posted: Mon Feb 25, 2013 6:45 pm BLODDY BRILLIANT
Nice for a chilling area in the middle of a TDM. |
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Comments: 29 Blockland ID: 31337 |
Posted: Sun Jan 29, 2012 11:37 pm |
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Comments: 36 Blockland ID: 3763 |
Posted: Wed Aug 24, 2011 8:58 pm @Tojehusiza On* - Player - DisableDamage [ ] |
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Comments: 8 Blockland ID: 7117 |
Posted: Wed Mar 30, 2011 12:52 am Yes! Thank you for making this. Now I dont have to search for a player type, |
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Comments: 63 Blockland ID: 8187 |
Posted: Sat Mar 19, 2011 12:47 pm I'd like it, but I can't seem to find it in my events list. It's an output event, right? Also someone please tell me the name of it |
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Comments: 349 Blockland ID: 4923 |
Posted: Sat Feb 26, 2011 2:51 am |
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Comments: 1 Blockland ID: 19145 |
Posted: Mon Jan 03, 2011 7:06 pm |
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Comments: 349 Blockland ID: 4923 |
Posted: Tue Dec 21, 2010 2:54 pm Do you think this could be used in an RPG where the health is set with a different variable? For example, in my RPG I want the weapons to do random damage instead of 55 (or whatever) each hit. Let's say the player has a base damage of 5. When they have a certain weapon equipped, the weapon's base damage is added onto that. Let's say a player has a base damage of 5 and a weapon with a base damage of 3. the total damage would then be 8, because 3+5=8. All players and killable NPCs will have an extra variable |
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Comments: 56 Blockland ID: 18098 |
Posted: Wed Nov 10, 2010 5:53 pm Spawn rooms and safezones on tdm's |
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Comments: 1 Blockland ID: 21696 |
Posted: Thu Sep 23, 2010 7:48 pm |
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Comments: 37 Blockland ID: 14285 |
Posted: Sat Aug 14, 2010 7:18 pm So usefull for spawn rooms of all types, 5/5 and down loading |
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Comments: 74 Blockland ID: 17081 |
Posted: Tue Aug 10, 2010 6:47 am This is perfect for cutscenes where after the battle you enter the final room and a bot tells you how well you did 5/5 |
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Comments: 61 Blockland ID: 8385 |
Posted: Mon Aug 02, 2010 11:19 am This has already been made, back in v9, and it still works. It's called Triggers. When a player enters the zone, it triggers invincibility, and puts their weapon away |
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Comments: 19 Blockland ID: 16865 |
Posted: Sun Aug 01, 2010 7:16 pm Revamping the spawns for my upgrade tdm just got a million times easier. Thanks much! |
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Comments: 152 Blockland ID: 15067 |
Posted: Sun Aug 01, 2010 1:32 pm Wtf, Dude Your NOT billy mays. "Hi, Curse here." |
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Comments: 112 Blockland ID: 5888 |
Posted: Sun Aug 01, 2010 9:09 am build your own base servers are fail IMO but this is good ill give it a try 5/5 hope it could let me make a PVP area |
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Comments: 267 Blockland ID: 11321 |
Posted: Sun Aug 01, 2010 12:00 am |
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Comments: 14 Blockland ID: 5608 |
Posted: Sat Jul 31, 2010 7:22 pm THe only thing I'm worried about is noobs in build your own base serveers (zombies,Dm's,etc.) will just enable it and be invincible, otherwise, 10/10 |
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Comments: 259 Blockland ID: 19597 |
Posted: Sat Jul 31, 2010 6:18 pm This is great you can prevent spawnkilling in bases or make a pvp arena in a rp Thanks! |
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Banned
Comments: 34 Blockland ID: 20948 |
Posted: Sat Jul 31, 2010 4:57 pm Its a good event, Thanks for submitting it :D |
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Comments: 35 Blockland ID: 19146 |
Posted: Sat Jul 31, 2010 2:39 pm I tell you, we have been needing this event for so long! 6/5 |
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Comments: 23 Blockland ID: 17924 |
Posted: Sat Jul 31, 2010 12:27 pm Thank you now you can be invincible from zombies in the admin tower :D 5/5 |
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Comments: 446 Blockland ID: 9250 |
Posted: Sat Jul 31, 2010 12:24 pm Hm, maybe a slide with a big drop? Maybe an endless noob trap? |
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Comments: 115 Blockland ID: 10011 |
Posted: Sat Jul 31, 2010 2:02 am |
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Comments: 12 Blockland ID: 10770 |
Posted: Fri Jul 30, 2010 8:58 pm |
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