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Details 
Title: VCE Extension - lastProjectile
Summary: A var for the last projectile that hit a brick.
Submitted By: Lilboarder32
Date Submitted: Thu Sep 24, 2009 5:46 am
Description: With Variable/Conditional Events, this adds a special var to bricks "<var:brick:lastProj>". The variable is the UI Name of the last projectile that hit the brick. This will be usefule to many RPG's and such that want to process events on a brick only if a certain projectile hit it.
 

File Information 
Version: v1
Filesize: 1.13 kB
Filename: Event_lastProjectile.zip
Last Modified: Fri Sep 25, 2009 6:39 pm
Total Downloads: 6,143
File Rating:
Rating: 4.40 (13 ratings submitted)Rating: 4.40 (13 ratings submitted)Rating: 4.40 (13 ratings submitted)Rating: 4.40 (13 ratings submitted)Rating: 4.40 (13 ratings submitted) 13 Ratings
 

Requirements 
 File   Submitted By   Rating   Downloads   Options 
Variable Conditional Events
Create seamless RPGs and event contraptions without any scripting!
» By z0w0, Clockturn, Chrono, Truce and Lilboarder
Zack0Wack0 Rating: 4.55 (126 ratings submitted)Rating: 4.55 (126 ratings submitted)Rating: 4.55 (126 ratings submitted)Rating: 4.55 (126 ratings submitted)Rating: 4.55 (126 ratings submitted) 65,746  Download Variable Conditional Events 
 

  
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This means it appears to be safe to use.
Download VCE Extension - lastProjectile
 
 


Comments 
Author Message

Comments: 42
Blockland ID: 6224
 Posted: Tue Apr 03, 2012 8:16 am

Not broken, just limited. Works with some as said earlier.

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Comments: 1238
Blockland ID: 16842
 Posted: Wed Apr 27, 2011 11:17 pm

This add-on is broken.

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Comments: 1238
Blockland ID: 16842
 Posted: Sat Oct 16, 2010 9:25 pm

This fails. Big time.

It doesn't work.

I used Ifvalue and it does not work no matter what.

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Comments: 14
Blockland ID: 4701
 Posted: Sun May 23, 2010 12:27 am

NVM it only works on some Projectiles

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Comments: 14
Blockland ID: 4701
 Posted: Mon Feb 15, 2010 12:51 am

The hell doesnt work!

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Comments: 7
Blockland ID: 16962
 Posted: Mon Jan 04, 2010 1:33 pm

Nice one below, and this event is 5/5.

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Comments: 15
Blockland ID: 13021
 Posted: Thu Dec 31, 2009 5:44 pm

Quote:
Doesn't work.

onProjectileHit > Self > VCE_ifVariable == Nail


Fails. Bigtime.

You need to use ifValue.
You fail. Bigtime.

Profile YIM

Comments: 34
Blockland ID: 4516
 Posted: Tue Dec 29, 2009 5:16 pm

Doesn't work.

onProjectileHit > Self > VCE_ifVariable == Nail


Fails. Bigtime.

Profile

Comments: 34
Blockland ID: 16752
 Posted: Mon Oct 26, 2009 12:03 am

Damn Nice.
Now, if only you would make a var for vehicles...

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Comments: 139
Blockland ID: 8060
 Posted: Mon Oct 05, 2009 8:08 pm

Given 5 for this i can see use in the force young padawan ;) ignore that if you must awsome variable.

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Comments: 33
Blockland ID: 6758
 Posted: Sat Oct 03, 2009 4:28 am

This is much better then ifprojectile and it is completely needed.

5 freaking stars for you.

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Comments: 107
Blockland ID: 10204
 Posted: Mon Sep 28, 2009 7:38 pm

@Megahand

I don't think you can quote on Mod Manager

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Comments: 37
Blockland ID: 11239
 Posted: Mon Sep 28, 2009 6:39 pm

Tyler66 wrote:
This is like ifProjectile.
Yeah, but with ifProjectile, you have to process the events IMMEDIATELY, whereas with this, if I understand it, you can recall the information at any time until another projectile hits the brick.

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Comments: 7
Blockland ID: 10015
 Posted: Sun Sep 27, 2009 2:35 pm

3rd Comment (Aww, not good...)
+===On Topic===+
Nice job!!!

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Comments: 150
Blockland ID: 4872
 Posted: Sat Sep 26, 2009 6:37 pm

This is like IfProjectile

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Comments: 107
Blockland ID: 10204
 Posted: Sat Sep 26, 2009 12:49 pm

Ooo cool.

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