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Comments: 45 Blockland ID: 8464 |
Posted: Sat Sep 22, 2012 2:20 pm @ Jirue
You would have to call shiftEventEnabled twice.
Ex: onActivate/Self/shiftEventEnabled/1 3 5 onActivate/Self/shiftEventEnabled/2 4 6
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Comments: 68 Blockland ID: 23486 |
Posted: Mon Nov 21, 2011 4:35 pm @jurie
just do double toggle like: [x]onactivate>self>shifteventenabled>1 2 3 4 5 6 [x]onactivate>(insert event wanted here) [x]onactivate>(insert event wanted here) [ ]onactivate>(insert event wanted here) [ ]onactivate>(insert event wanted here) [ ]onactivate>(insert event wanted here) [ ]onactivate>(insert event wanted here) [x]oncativate>self>shifteventenabled>1 2 3 4 5 6
it does it 2 times befor going off |
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Comments: 407 Blockland ID: 19101 |
Posted: Thu Apr 28, 2011 10:10 pm (Sorry for the second post buuuuut....) @coolguy911 First, you're not cool. Second, the point of this was so you could have MORE than two enabled. |
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Comments: 407 Blockland ID: 19101 |
Posted: Thu Apr 28, 2011 10:07 pm @Jirue I believe you could do that with ToggleEventEnabled. |
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Comments: 156 Blockland ID: 212 |
Posted: Thu Feb 17, 2011 3:23 am How would I shift through a set of events?
Example: I have 6 events 1, 2, 3, 4, 5 and 6
I want each 2 events to be done together (1 & 2, 3 & 4, 5 & 6) if I just put 1-6 in there right now it will shift through them like 1, 2, 3, 4, 5, 6-- I obviously would want them to shift through like 1 2, 3 4, 5 6. |
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Comments: 15 Blockland ID: 26224 |
Posted: Sat Jan 22, 2011 8:13 pm @Dante setEventEnabled sets the Enabled thing in the bool. like OnActivate>Self>setEventEnabled [1 2] [ ] will set the events 1 and 2 to [ ] OnActivate>Self>setEventEnabled [1 2] [X] will set 1 and 2 to [X] hope you get it :) |
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Comments: 15 Blockland ID: 26224 |
Posted: Sat Jan 22, 2011 8:12 pm @Dante setEventEnabled sets the Enabled thing in the bool. like OnActivate>Self>setEventEnabled [1 2] [ ] will set the events 1 and 2 to [ ] OnActivate>Self>setEventEnabled [1 2] [X] will set 1 and 2 to [X] hope you get it :) |
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Comments: 37 Blockland ID: 23200 |
Posted: Mon Aug 23, 2010 2:53 pm Hurray, no more overly-complicated event toggling to create a cycle!
Best used with the thing that allows reordering of events! |
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Comments: 5 Blockland ID: 10597 |
Posted: Fri Mar 26, 2010 6:54 pm And what does setEventEnabled do? |
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Comments: 349 Blockland ID: 4923 |
Posted: Wed Mar 24, 2010 7:27 pm So...it shifts the event enabled instead of toggling? Nice I could use this. |
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Comments: 104 Blockland ID: 14828 |
Posted: Sun Mar 21, 2010 11:18 pm SOO HAPPY VERY GOOD CUZ I DONT KNOW HOW TO USE TOGGLE EVENT |
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Comments: 9 Blockland ID: 16714 |
Posted: Thu Jan 28, 2010 2:45 am |
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Comments: 3 Blockland ID: 269 |
Posted: Wed Jan 27, 2010 7:25 pm This wouldn't have existed without me, because I came up with the idea and told it to NiXiLL. Nevertheless, this should be a must-have for every server. |
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Comments: 16 Blockland ID: 9805 |
Posted: Mon Jan 04, 2010 3:29 pm I get this. So it enables/disables the last event stated and enables/disables the next event stated? Awesome. Many uses for me. |
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Comments: 146 Blockland ID: 10319 |
Posted: Sat Jan 02, 2010 3:47 pm @coolguy It once took me like 30 minutes to event a good drawbridge with things like that. |
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Comments: 45 Blockland ID: 5439 |
Posted: Fri Jan 01, 2010 6:02 am |
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Comments: 180 Blockland ID: 6743 |
Posted: Thu Dec 31, 2009 5:00 pm QUOTE: COOLGUY911
Enabling and disabling stuff takes ages when it is complex so shut up. |
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Comments: 45 Blockland ID: 5439 |
Posted: Thu Dec 31, 2009 4:51 pm @coolguy: You are inefficient. |
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Comments: 36 Blockland ID: 16074 |
Posted: Thu Dec 31, 2009 3:05 pm Onactive --> named brick --> floor --> seteventenabled --> 0
Onactive --> named brick --> floor --> seteventenabled --> 1
Onactive --> self --> toggleeventenabled --> 01
You people are lazy. |
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Comments: 8 Blockland ID: 9041 |
Posted: Thu Dec 31, 2009 7:33 am This is incredibly useful, thanks for uploading. |
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Comments: 45 Blockland ID: 5439 |
Posted: Thu Dec 31, 2009 7:15 am You lazy kids are making me post a guide. |
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Comments: 103 Blockland ID: 18565 |
Posted: Thu Dec 31, 2009 3:36 am |
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Comments: 1238 Blockland ID: 16842 |
Posted: Thu Dec 31, 2009 1:17 am this isnt realy needed. how about some ratchet and clank guns? like the RYNO missile cannon from the first game? |
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Comments: 152 Blockland ID: 15067 |
Posted: Wed Dec 30, 2009 11:41 pm |
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Comments: 152 Blockland ID: 15067 |
Posted: Wed Dec 30, 2009 11:41 pm |
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