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Details 
Title: Shift Event Enabled
Summary: Like toggle event enabled, the difference is it shifts enabled and disabled
Authors: Nixill
Submitted By: jaydee0004
Date Submitted: Wed Dec 30, 2009 8:09 am
Description: Uploaded due to great demand.

All credits to NiXiLL/Lumirayz.

A great guide from boodals 2:

Code:
Here's a small example for it:
0 [X] 0 OnActivate>Self>ShiftEventEnabled>"1 2 3" [ ]
1 [X] 0 OnActivate>Self>SetLight>"Players Light"
2 [  ] 0 OnActivate>Self>SetLight>"Green Light"
3 [  ] 0 OnActivate>Self>SetLight>"Red Light"

When clicked that would set the light to Players Light, click again to set it to Green light, then again for Red Light. The Checkbox is for disabling Loop.
Check it and once it enabled past the last, it will activate none, otherwise it will start again from the top.
If the events don't work try checking/unchecking it as I'm not sure if its Loop or No Loop
 

File Information 
Version: v1
Filesize: 1.08 kB
Filename: Event_ShiftEventEnabled.zip
Last Modified: Fri Jan 01, 2010 6:04 am
Total Downloads: 2,558
File Rating:
Rating: 4.46 (7 ratings submitted)Rating: 4.46 (7 ratings submitted)Rating: 4.46 (7 ratings submitted)Rating: 4.46 (7 ratings submitted)Rating: 4.46 (7 ratings submitted) 7 Ratings
 

  
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Comments 
Author Message

Comments: 45
Blockland ID: 8464
 Posted: Sat Sep 22, 2012 2:20 pm

@ Jirue

You would have to call shiftEventEnabled twice.

Ex:
onActivate/Self/shiftEventEnabled/1 3 5
onActivate/Self/shiftEventEnabled/2 4 6

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Comments: 68
Blockland ID: 23486
 Posted: Mon Nov 21, 2011 4:35 pm

@jurie
just do double toggle like:
[x]onactivate>self>shifteventenabled>1 2 3 4 5 6
[x]onactivate>(insert event wanted here)
[x]onactivate>(insert event wanted here)
[ ]onactivate>(insert event wanted here)
[ ]onactivate>(insert event wanted here)
[ ]onactivate>(insert event wanted here)
[ ]onactivate>(insert event wanted here)
[x]oncativate>self>shifteventenabled>1 2 3 4 5 6

it does it 2 times befor going off

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Comments: 407
Blockland ID: 19101
 Posted: Thu Apr 28, 2011 10:10 pm

(Sorry for the second post buuuuut....) @coolguy911 First, you're not cool. Second, the point of this was so you could have MORE than two enabled.

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Comments: 407
Blockland ID: 19101
 Posted: Thu Apr 28, 2011 10:07 pm

@Jirue I believe you could do that with ToggleEventEnabled.

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Comments: 156
Blockland ID: 212
 Posted: Thu Feb 17, 2011 3:23 am

How would I shift through a set of events?

Example:
I have 6 events
1, 2, 3, 4, 5 and 6

I want each 2 events to be done together (1 & 2, 3 & 4, 5 & 6)
if I just put 1-6 in there right now it will shift through them like 1, 2, 3, 4, 5, 6-- I obviously would want them to shift through like 1 2, 3 4, 5 6.

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Comments: 15
Blockland ID: 26224
 Posted: Sat Jan 22, 2011 8:13 pm

@Dante
setEventEnabled sets the Enabled thing in the bool.
like OnActivate>Self>setEventEnabled [1 2] [ ]
will set the events 1 and 2 to [ ]
OnActivate>Self>setEventEnabled [1 2] [X]
will set 1 and 2 to [X]
hope you get it :)

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Comments: 15
Blockland ID: 26224
 Posted: Sat Jan 22, 2011 8:12 pm

@Dante
setEventEnabled sets the Enabled thing in the bool.
like OnActivate>Self>setEventEnabled [1 2] [ ]
will set the events 1 and 2 to [ ]
OnActivate>Self>setEventEnabled [1 2] [X]
will set 1 and 2 to [X]
hope you get it :)

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Comments: 37
Blockland ID: 23200
 Posted: Mon Aug 23, 2010 2:53 pm

Hurray, no more overly-complicated event toggling to create a cycle!

Best used with the thing that allows reordering of events!

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Comments: 5
Blockland ID: 10597
 Posted: Fri Mar 26, 2010 6:54 pm

And what does setEventEnabled do?

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Comments: 349
Blockland ID: 4923
 Posted: Wed Mar 24, 2010 7:27 pm

So...it shifts the event enabled instead of toggling? Nice I could use this.

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Comments: 104
Blockland ID: 14828
 Posted: Sun Mar 21, 2010 11:18 pm

SOO HAPPY VERY GOOD CUZ I DONT KNOW HOW TO USE TOGGLE EVENT

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Comments: 9
Blockland ID: 16714
 Posted: Thu Jan 28, 2010 2:45 am

This looks nice. DLing.

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Comments: 3
Blockland ID: 269
 Posted: Wed Jan 27, 2010 7:25 pm

This wouldn't have existed without me, because I came up with the idea and told it to NiXiLL. Nevertheless, this should be a must-have for every server.

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Comments: 16
Blockland ID: 9805
 Posted: Mon Jan 04, 2010 3:29 pm

I get this. So it enables/disables the last event stated and enables/disables the next event stated?
Awesome. Many uses for me.

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Comments: 146
Blockland ID: 10319
 Posted: Sat Jan 02, 2010 3:47 pm

@coolguy
It once took me like 30 minutes to event a good drawbridge with things like that.

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Comments: 45
Blockland ID: 5439
 Posted: Fri Jan 01, 2010 6:02 am

Added guide

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Comments: 180
Blockland ID: 6743
 Posted: Thu Dec 31, 2009 5:00 pm

QUOTE: COOLGUY911

Enabling and disabling stuff takes ages when it is complex so shut up.

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Comments: 45
Blockland ID: 5439
 Posted: Thu Dec 31, 2009 4:51 pm

@coolguy: You are inefficient.

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Comments: 36
Blockland ID: 16074
 Posted: Thu Dec 31, 2009 3:05 pm

Onactive --> named brick --> floor --> seteventenabled --> 0

Onactive --> named brick --> floor --> seteventenabled --> 1

Onactive --> self --> toggleeventenabled --> 01

You people are lazy.

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Comments: 8
Blockland ID: 9041
 Posted: Thu Dec 31, 2009 7:33 am

This is incredibly useful, thanks for uploading.

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Comments: 45
Blockland ID: 5439
 Posted: Thu Dec 31, 2009 7:15 am

You lazy kids are making me post a guide.

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Comments: 103
Blockland ID: 18565
 Posted: Thu Dec 31, 2009 3:36 am

what does it do?

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Comments: 1238
Blockland ID: 16842
 Posted: Thu Dec 31, 2009 1:17 am

this isnt realy needed. how about some ratchet and clank guns? like the RYNO missile cannon from the first game?

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Comments: 152
Blockland ID: 15067
 Posted: Wed Dec 30, 2009 11:41 pm

Wait...


This sux

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Comments: 152
Blockland ID: 15067
 Posted: Wed Dec 30, 2009 11:41 pm

Cool

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