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Details 
Title: TF2 Supplies
Summary: Resupply items from Team Fortress 2.
Authors: Demian, McTwist and Flaw
Submitted By: Demian
Date Submitted: Sun Apr 03, 2011 5:12 pm
Description: Resupply system similar to that of Team Fortress 2. (The models and default values are from TF2.) Currently there are only health supplies but ammunition supplies will be added eventually. The health kits come in three sizes: small, medium and large.

The idea is quite simple actually. The health kits (There are three different kits.) are spawned like any other item. Then you walk over the kit and your health is restored. You do not pick up the item at any time, you simply walk over it. The amount of health restored can be fully customized via RTB prefs. Please note that walking over the item with full health does nothing.

Comes with 8 RTB prefs so one can customize the add-on to fit their needs. If you do not have RTB, Blockland prefs are automatically set to the default values.

Small Respawn Time
This pref controls the small health kit respawn time. After a kit is used, it becomes transparent and unusable for a set time. This time is in milliseconds. (1000 ms = 1 second) Minimum value is 16 ms and the maximum is 600000 ms. (10 minutes.) Server must be restarted for this to take effect. By default this is set to 10000 ms.

Medium Respawn Time
This pref controls the medium health kit respawn time. After a kit is used, it becomes transparent and unusable for a set time. This time is in milliseconds. (1000 ms = 1 second) Minimum value is 16 ms and the maximum is 600000 ms. (10 minutes.) Server must be restarted for this to take effect. By default this is set to 10000 ms.

Large Respawn Time
This pref controls the large health kit respawn time. After a kit is used, it becomes transparent and unusable for a set time. This time is in milliseconds. (1000 ms = 1 second) Minimum value is 16 ms and the maximum is 600000 ms. (10 minutes.) Server must be restarted for this to take effect. By default this is set to 10000 ms.

Enable Spin
Used to enable/disable the spin animation on the health kits. Server must be restarted for this to take effect. By default this is unchecked.

Heal Percentage
Controls whether the amount of health restored is a percentage (Checked) or an absolute value (Unchecked). Percentages are of the player's datablock's maximum health. (maxDamage variable in the player datablock.) Server does not have to be restarted for this to take effect. By default this is checked.

Small Heal Amount
The amount of health restored by Health kit, Small. If the Health Percentage pref is checked then this value is a percentage if not, then it is an absolute value. Minimum value is 0 and maximum is 100000. Server does not have to be restarted for this to take effect. By default this is set to 20.

Medium Heal Amount
The amount of health restored by Health Kit, Medium. If the Health Percentage pref is checked then this value is a percentage if not, then it is an absolute value. Minimum value is 0 and maximum is 100000. Server does not have to be restarted for this to take effect. By default this is set to 50.

Large Heal Amount
The amount of health restored by Health Kit, Large. If the Health Percentage pref is checked then this value is a percentage if not, then it is an absolute value. Minimum value is 0 and maximum is 100000. Server does not have to be restarted for this to take effect. By default this is set to 100.

Demian made the models, supplied the scripters with details and ideas and poked around in the script a little bit. The script is a joint effort of both McTwist and Flaw/Bauklotz.
 

Screenshots 
 

File Information 
Version: v2 (View Changes)
Filesize: 31.22 kB
Filename: Item_TF2Supplies.zip
Total Downloads: 5,108
File Rating:
Rating: 4.56 (12 ratings submitted)Rating: 4.56 (12 ratings submitted)Rating: 4.56 (12 ratings submitted)Rating: 4.56 (12 ratings submitted)Rating: 4.56 (12 ratings submitted) 12 Ratings
 

  
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Comments 
Author Message

Comments: 131
Blockland ID: 10390
 Posted: Fri Jun 29, 2012 2:17 pm

Hah. It would be very cool if you made an update for this based on the new Pyromania update in TF2.

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Comments: 17
Blockland ID: 29493
 Posted: Tue Jun 26, 2012 7:56 pm

You shold make a working sentrys/buildings Add-On

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Comments: 102
Blockland ID: 12876
 Posted: Fri Jun 08, 2012 5:56 pm

What, no locker?

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Comments: 102
Blockland ID: 12876
 Posted: Fri Jun 08, 2012 5:56 pm

Ur mean.

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Comments: 5
Blockland ID: 28987
 Posted: Wed Jun 06, 2012 1:17 am

Hehe Idk yet so Fuck you all!

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Comments: 3
Blockland ID: 25436
 Posted: Wed May 23, 2012 3:43 am

this is very useful

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Comments: 17
Blockland ID: 31699
 Posted: Thu Feb 23, 2012 5:27 pm

This works so good! Really time to tf2 server =)

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Comments: 168
Blockland ID: 14114
 Posted: Wed Jan 25, 2012 4:41 pm

time for a tf2 server!

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Comments: 93
Blockland ID: 22435
 Posted: Sat Oct 22, 2011 3:19 pm

time for a gmod server!

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Comments: 1
Blockland ID: 25126
 Posted: Thu Oct 20, 2011 2:41 pm

i have a problem, i can't make it heal me when my hp is low... maybe it's because i got health bar mod?

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Comments: 12
Blockland ID: 17751
 Posted: Wed Jun 08, 2011 4:33 pm

Now my TF2 build is COMPLETE!

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Comments: 53
Blockland ID: 20735
 Posted: Sat Apr 23, 2011 5:17 pm

PILLZ HERE!

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Comments: 267
Blockland ID: 11321
 Posted: Tue Apr 19, 2011 7:23 pm

Cool.

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Comments: 336
Blockland ID: 10334
 Posted: Fri Apr 15, 2011 10:47 pm

@TristanLuigi
The respawn time in the wrench dialog only goes up to a measly 30 seconds. I prefer customizability over usability.

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Comments: 23
Blockland ID: 23134
 Posted: Fri Apr 15, 2011 12:57 am

Interesting.......



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Comments: 48
Blockland ID: 26659
 Posted: Sun Apr 10, 2011 8:14 am

Great, but instead of using an RTB pref for respawn time, make it use the brick item respawn time (like T+T 2). It would not only make it so we can have varying respawns, but also we don't have to restart the server.

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Comments: 90
Blockland ID: 10124
 Posted: Sun Apr 10, 2011 6:52 am

@Emoboy what if all of those gunshots are just inside a different toe?

OnTopic: Cool, but I probably won't use, but still nice so 5/5

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Comments: 53
Blockland ID: 24790
 Posted: Fri Apr 08, 2011 9:05 pm

This is super awsome its what ive been waiting for

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Comments: 103
Blockland ID: 20473
 Posted: Fri Apr 08, 2011 6:29 am

In real life you can live 4 gunshots.

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Comments: 123
Blockland ID: 15691
 Posted: Thu Apr 07, 2011 7:32 pm

Give me my sandwich Demian...

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Comments: 388
Blockland ID: 4666
 Posted: Wed Apr 06, 2011 11:16 pm

I DL but it not work D:

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Comments: 336
Blockland ID: 10334
 Posted: Wed Apr 06, 2011 9:25 am

@Megamax2001
I've done my homework and adapted it to make it simpler and fit Blockland better. It does 100%.

@Ruiner369
What on earth are you talking about?

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Comments: 198
Blockland ID: 18260
 Posted: Tue Apr 05, 2011 11:37 pm

In TF2, I'm pretty sure that the big tub heals 150hp. But at least I can adjust that.

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Comments: 131
Blockland ID: 10390
 Posted: Tue Apr 05, 2011 10:32 pm

Nice one! Now follow through the home run with the ammo items!

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Comments: 145
Blockland ID: 21614
 Posted: Tue Apr 05, 2011 7:52 pm

Awesome! I haven't played TF2 but I wish one RTB pref or a separate add-on enables you to pick them up, because I'm tired of the pills and Iban's medpack and stuff

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Comments: 336
Blockland ID: 10334
 Posted: Tue Apr 05, 2011 12:08 pm

@Posh
Not in TF2.

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Comments: 437
Blockland ID: 14205
 Posted: Tue Apr 05, 2011 11:26 am

Did it ever occur to you that medkits are red usually, although, I don't play TF2. Nice job 5/5

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Comments: 86
Blockland ID: 26543
 Posted: Tue Apr 05, 2011 11:19 am

Very good, very useful for almost everything. 5/5.

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