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Details 
Title: Input - onPrintCountReachSix
Summary: No more of those complicated events for timers counting up!
Submitted By: mitterdoo
Date Submitted: Fri Apr 05, 2013 4:30 am
Description: While I was making a KOTH map for Blockland, I needed to make the inactive team's timer count back up to two minutes. This was a hassle for me because making timers count up isn't easy. So I made this simple event.

This fires when a print count reaches six. If the timer counts both up and down, you might want to use VCE. This is another simple event I made. 14 lines of code.
 

File Information 
Version: v1
Filesize: 856 B
Filename: Event_onPrintCountReachSix.zip
Total Downloads: 136
File Rating:
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Comments 
Author Message

Comments: 243
Blockland ID: 9944
 Posted: Tue Apr 30, 2013 5:05 am

This is interesting. Personally I did a work around where I had a counter reset itself to 4, but have my actual counter displayed

So while one counter goes "0, 1, 2, 3, 4, 5" (which I use to calcuate a loop going down) I have another counter which goes "4, 5, 6, 7, 8, 9" which I use to calcuate when the loop goes up.

But still a very useful event if people would like to by-pass my work around

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Comments: 88
Blockland ID: 36637
 Posted: Mon Apr 22, 2013 11:40 pm

Meant for timers and stuff right? :3

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Comments: 547
Blockland ID: 13941
 Posted: Sat Apr 20, 2013 2:34 pm

how about onPrintCouchReachNumber[ x ]

Replace x with your chosen number

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