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Details 
Title: Events Set - Prompt Events
Summary: Prompts users and awaits answers.
Authors: Truce
Submitted By: Truce
Date Submitted: Sat Jun 27, 2009 2:18 pm
Description: Prompts users and awaits answers.

Self -> promptClient [Type, Question, Events]

Example:
onActivate -> Self -> promptClient [Yes/No, "Do you like apples?", "1, 2"]
onPromptAccept -> Client -> CenterPrint ["You chose yes!", 3]
onPromptDecline -> Client -> CenterPrint ["You chose no!", 3]
 

File Information 
Version: v2 (View Changes)
Filesize: 1.79 kB
Filename: Event_PromptEvents.zip
Total Downloads: 9,649
File Rating:
Rating: 4.37 (28 ratings submitted)Rating: 4.37 (28 ratings submitted)Rating: 4.37 (28 ratings submitted)Rating: 4.37 (28 ratings submitted)Rating: 4.37 (28 ratings submitted) 28 Ratings
 

  
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Download Events Set  - Prompt Events
 
 


Comments 
Author Message

Comments: 11
Blockland ID: 31622
 Posted: Fri Jul 12, 2013 12:47 am

I agree with Isaac.

Anyways, I've used this MOD for a long time, and it's so easy and fun to use.

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Comments: 181
Blockland ID: 27967
 Posted: Fri Mar 08, 2013 10:35 am

You should add another text box that will allow you to edit the name at the top of the box.

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Comments: 88
Blockland ID: 36637
 Posted: Tue Mar 05, 2013 2:31 am

Event:
[0] OnActivate>Self>PromptClient [Yes/No] [Umad?] [1, 2]
[1] OnPromptAccept>Client>CenterPrint>[Trololololol][3]
[2] OnPronptDecline>Client>CenterPrint>[Aw dammit.][3]

The numbers at the end of the OnActivate event indicate the OnPrompt events that will be activated by the pompt in case you want the brick to have more than one prompt for different things.

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Comments: 4
Blockland ID: 41504
 Posted: Tue Feb 19, 2013 5:03 pm

I have idea. Instead of two choices (yes/no and ok/cancel), how about adding two additional text fields, one for "accept" answer and one for "decline", text of which would be put then on the buttons?

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Comments: 66
Blockland ID: 19457
 Posted: Tue Sep 04, 2012 3:31 pm

How do you make this work?

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Comments: 493
Blockland ID: 12114
 Posted: Sun Jul 01, 2012 2:32 am

Never mind, finally got it to work.

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Comments: 493
Blockland ID: 12114
 Posted: Sat Jun 30, 2012 10:52 pm

Doesnt Work For me.

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Comments: 12
Blockland ID: 17751
 Posted: Mon Apr 30, 2012 10:13 pm

Ok I am using that last box to put in the events that it activates, but it STILL doesn't work! Plz Help!

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Comments: 48
Blockland ID: 18097
 Posted: Tue Mar 13, 2012 12:15 am

For all of you who are once again failing. Please refer back to my earlier post :

Quote:
It is not broken.
The 2 boxes are 2 different things example:
0 onActivate > Self > promptClient > box 1: Buy a gun? > box 2: event # for prompAccept | 1
1 promptAccept > Player > addItem > Gun

Box 1 is the question or whatever | Buy a gun?
Box 2 is the event number that promptAccept event will use. So event 0 would look like this:
Event 0 > onActivate > Self > promptClient >

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Comments: 478
Blockland ID: 3547
 Posted: Tue Mar 06, 2012 7:48 pm

oh wait nevermind I just got the last box.

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Comments: 478
Blockland ID: 3547
 Posted: Tue Mar 06, 2012 7:48 pm

Doesn't usually work for me :<

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Comments: 493
Blockland ID: 12114
 Posted: Fri Feb 17, 2012 1:26 am

Doesnt work for me D:

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Comments: 36
Blockland ID: 25804
 Posted: Sun Feb 12, 2012 2:04 pm

extremely helpful, thank you. also, could you do one where we can change where it says "Prompt" on the top of the GUI? like the subject of it?

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Comments: 40
Blockland ID: 19839
 Posted: Sat Jan 28, 2012 3:46 pm

@Rjanslem(noob)
Go into yourMODs and check the ones you want

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Comments: 3
Blockland ID: 31626
 Posted: Mon Dec 12, 2011 10:51 pm

How do you use the mods you download on blockland?

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Comments: 93
Blockland ID: 13630
 Posted: Sat Dec 10, 2011 4:52 pm

Oh, This is Good,

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Comments: 72
Blockland ID: 5227
 Posted: Fri Oct 21, 2011 2:41 pm

@Wiggy

This is useful in rp's, for example: Bot: Would you like to stay here? (Yes/no)

Onaccept - setcheckpoint
ondelcine - ok.

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Comments: 62
Blockland ID: 7361
 Posted: Thu Sep 08, 2011 5:57 am

whats the complete point of this?

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Comments: 37
Blockland ID: 18019
 Posted: Mon May 23, 2011 6:09 am

is currently failing i clicked on it and it dosent even show up

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Comments: 114
Blockland ID: 22586
 Posted: Tue May 10, 2011 10:16 pm

Listen to what NomAplemNom said he helps alot

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Comments: 136
Blockland ID: 3300
 Posted: Sat Apr 23, 2011 6:53 pm

Thanks for clearing that up, NomAplemNom.

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Comments: 30
Blockland ID: 28107
 Posted: Fri Mar 25, 2011 11:23 pm

Amazing used this for my security door

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Comments: 48
Blockland ID: 18097
 Posted: Fri Feb 25, 2011 3:50 pm

It is not broken.
The 2 boxes are 2 different things example:
0 onActivate > Self > promptClient > box 1: Buy a gun? > box 2: event # for prompAccept | 1
1 promptAccept > Player > addItem > Gun

Box 1 is the question or whatever | Buy a gun?
Box 2 is the event number that promptAccept event will use. So event 0 would look like this:
Event 0 > onActivate > Self > promptClient > box 1: Buy a gun? > box 2: 1
Event 1 > prompAccept > Player > addItem > Gun

So as s

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Comments: 493
Blockland ID: 12114
 Posted: Thu Feb 24, 2011 1:59 am

Broken

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Comments: 41
Blockland ID: 20829
 Posted: Sun Feb 20, 2011 10:59 pm

I'm trying to use this to prompt a clinet but then GUI won't pop up. Please fix it wether its the newest blockland update interfeering or another add-on.

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Comments: 11
Blockland ID: 25538
 Posted: Thu Dec 16, 2010 6:55 pm

@SavageCorona That doesn't really help for this problem... but thanks anyway.

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Comments: 114
Blockland ID: 22586
 Posted: Tue Dec 14, 2010 10:43 pm

I dont Understand I use Events Like this Onactivate/Self Promt/messege/Title Am i doing it right???

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Comments: 301
Blockland ID: 11902
 Posted: Sat Dec 11, 2010 4:55 pm

Truce: The minigame target doesn't appear to work with onPromptAccept. If I try to do onPromptAccept -> Minigame -> chatmsgall, nothing appears. Yes, the event number is listed in the prompt's arguements. Other targets work.

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Comments: 118
Blockland ID: 18777
 Posted: Tue Dec 07, 2010 12:02 am

Um, can i just say something?

After a few uses, the "onPromptAccept" event dosn't work anymore!

Con someone help?!?! Thanks (and cookies!) to anyone that helps!

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Comments: 301
Blockland ID: 11902
 Posted: Fri Nov 19, 2010 12:11 am

I wish this could display VCE...

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Comments: 244
Blockland ID: 23598
 Posted: Sun Nov 14, 2010 3:06 pm

@Exxion To make it say the name of the person who clicked the brick, use %1

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Comments: 11
Blockland ID: 25538
 Posted: Thu Nov 11, 2010 11:59 pm

Could you make it so that it can prompt the owner? Also, could you make it say the username of the person who clicked? Thanks!

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Comments: 118
Blockland ID: 18777
 Posted: Fri Oct 01, 2010 9:59 pm

Me likey....Downloading

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Comments: 118
Blockland ID: 18777
 Posted: Fri Oct 01, 2010 9:59 pm

Me likey....Downloading

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Comments: 23
Blockland ID: 17442
 Posted: Fri Oct 01, 2010 4:40 pm

Sorry, but how do you get this to work?

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Comments: 524
Blockland ID: 18685
 Posted: Thu Sep 16, 2010 4:16 pm

@BlackDragonIV shut the hell up. It's an event. I doubt you need to see the prompt. It's just like a runtime error, only it says prompt not X

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Comments: 12
Blockland ID: 16575
 Posted: Sun Sep 12, 2010 12:36 am

WHOS THE GUY WHO RATED THIS 4 STARS

Excellent work

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Comments: 243
Blockland ID: 9944
 Posted: Fri Aug 20, 2010 3:19 pm

I like this event, dont get me wrong

BUT POST MORE SCREEN SHOTS PEOPLE -- I mean c'mon this is almost a nessesity for people to go through the hundreds of mods quickly.

It takes 5 mins to set up an example, make sure you have a good resolution, and push "CTRL+P" a few times at certain spots... Pick some, and upload them... (Maybe 7 mins... lol)

Profile YIM

Comments: 70
Blockland ID: 19624
 Posted: Thu Aug 12, 2010 11:32 pm

this is not good at all....IT IS UBER GOOD.

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Comments: 72
Blockland ID: 10284
 Posted: Tue Jul 27, 2010 5:20 pm

love this 15/15

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Comments: 1
Blockland ID: 997
 Posted: Mon Jul 19, 2010 5:13 am

Does this work?

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Comments: 27
Blockland ID: 19901
 Posted: Thu Jul 15, 2010 8:06 pm

Awesome!

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Comments: 24
Blockland ID: 20288
 Posted: Tue Apr 13, 2010 4:56 pm

nvm i didnt see the "," there and sorry for double post

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Comments: 24
Blockland ID: 20288
 Posted: Tue Apr 13, 2010 4:50 pm

uhm i cant get this to work but i will give this a 20/10 becuase of the usefulness if i could get this to work

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Comments: 24
Blockland ID: 10894
 Posted: Wed Mar 31, 2010 8:11 am

9999/9999

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Comments: 24
Blockland ID: 10894
 Posted: Wed Mar 31, 2010 8:11 am

this isnt good.....





THIS

IS

AWESOME!

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Comments: 5
Blockland ID: 13998
 Posted: Mon Mar 22, 2010 10:56 pm

Wait, I dont get how to work the event section. Because of that, I cant work the promptaccept thing right...

Otherwise its EPIC!

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Comments: 53
Blockland ID: 19344
 Posted: Mon Mar 08, 2010 6:54 pm

EPIX
99/10

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Comments: 232
Blockland ID: 14257
 Posted: Mon Mar 08, 2010 8:44 am

Also, if it is re-updated on RTB and it cant be found, simply use this link:
http://forum.blockland.us/index.php?topic=73966.0

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Comments: 232
Blockland ID: 14257
 Posted: Tue Feb 23, 2010 4:32 am

I like the Client Target Better. If you do OnPromptAccept/Decline then it doesn't work...

Second, the Self Target would usually refer to the brick.
1/5

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Comments: 317
Blockland ID: 16307
 Posted: Tue Feb 16, 2010 4:10 pm

Good but some people do this

''OnActive -> self -> PromptClient [Yes/No, Do you like cheese?, 1,2]
OnpromptAccept -> Self -> PrompClient [yes/no, Do you like cheese?, 1,2]
OnpromptDecline -> Self -> PromptClient [Yes/no, Do you like cheese?, 1,2]

That will make it so if you press yes then it will come up again and if you press no it will still come up and it won't go off unless you leave the server =/

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Comments: 112
Blockland ID: 10897
 Posted: Sun Feb 07, 2010 10:54 am

EPIC 5/5

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Comments: 73
Blockland ID: 17215
 Posted: Fri Jan 29, 2010 8:40 pm

CRAP! THIS MESSED UP MY SERVER! WHERE IS THE OLD VERISON!

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Comments: 67
Blockland ID: 17892
 Posted: Thu Jan 21, 2010 4:49 pm

well..... I LOVE THIS ADD-ON!!!!!!!! thats my answer

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Comments: 7
Blockland ID: 747
 Posted: Fri Sep 18, 2009 6:48 am

Very useful, Can be used for almost anything.

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Comments: 61
Blockland ID: 15373
 Posted: Sun Sep 13, 2009 6:02 pm

Doesnt work in some servers!

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Comments: 61
Blockland ID: 15373
 Posted: Sun Sep 13, 2009 4:19 pm

Yey.

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Comments: 33
Blockland ID: 6758
 Posted: Tue Aug 18, 2009 5:08 am

Repair the cancel/Ok, prompt, And also, It makes an amazing event abuse. Fix that if you can.

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Comments: 2
Blockland ID: 4783
 Posted: Wed Jul 08, 2009 5:14 pm

For some reason people in my server say that it dont work for them, any help or idea's?

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Comments: 24
Blockland ID: 5025
 Posted: Tue Jun 30, 2009 2:55 am

nice. i needed this.

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