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Details 
Title: TF2 Demoman Pack
Summary: How's that feel, ya blockhead?
Authors: Space Guy, Anybody and Mechanic_Man
Submitted By: Space Guy
Date Submitted: Sat Feb 20, 2010 5:01 pm
Description: Three weapons based off the Demoman class in VALVE's Team Fortress 2.

TF2 Pipe L.
Kablooie!
This weapon fires pipebombs or small grenades that explode after 3 seconds or if they hit a player before bouncing. You can have up to four fired at once.
- New particle emitter
- Models by Anybody

Stickybomb L.
You appear to have trodden on a mine!
This weapon fires up to eight sticky mines that attach to walls and floors, to be detonated with the Jet key. They provide a large impulse which can be used to knock players into traps or for the owner to 'bomb jump'.
- Weapon model by Racer, Bomb model by Tophius
- Bomb jumps work best for players with a low jump height e.g. TF2 player types set, Portal-Style Player

The Eyelander and The Chargin' Targe
Heaaaaaads...heads heads heads heads
A sword-and-shield combo for use in melee range.
- Jet to charge at high speed and deal critical hits
- Ramming players deals extra damage
- Decapitates enemies on kill
- Deflects 50% of explosive (radius) damage
- Each head collected while using the player type "TF2 Demo Weak" (included) gives a max health and speed boost
- Model by Anybody
 

Screenshots 
 

File Information 
Version: v2 (View Changes)
Filesize: 460.09 kB
Filename: Weapon_TF2DemoPack.zip
Last Modified: Tue Feb 23, 2010 5:35 pm
Total Downloads: 27,600
File Rating:
Rating: 4.46 (18 ratings submitted)Rating: 4.46 (18 ratings submitted)Rating: 4.46 (18 ratings submitted)Rating: 4.46 (18 ratings submitted)Rating: 4.46 (18 ratings submitted) 18 Ratings
 

Requirements 
 File   Submitted By   Rating   Downloads   Options 
Critical Hit Emote
Sounds and emitters for weapons firing 'critical hits'.
» By Space Guy
Space Guy Rating: 4.35 (25 ratings submitted)Rating: 4.35 (25 ratings submitted)Rating: 4.35 (25 ratings submitted)Rating: 4.35 (25 ratings submitted)Rating: 4.35 (25 ratings submitted) 49,020  Download Critical Hit Emote 
 

  
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Comments 
Author Message

Comments: 3
Blockland ID: 40579
 Posted: Wed Sep 25, 2013 2:19 pm

Been having a glitch that for some reason whenever I use the Eyelander's charging attack when I click to use the sword on the end it instantly disequips as soon as it starts. Hopefully Redownloading will fix as it wasn't always like that.

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Comments: 12
Blockland ID: 34649
 Posted: Sun Jan 06, 2013 12:21 am

Oh, Im going ta blast ya inta thin GLUE!

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Comments: 38
Blockland ID: 26038
 Posted: Fri Dec 07, 2012 8:04 pm

me: in your language, KA-BEWWWWMMMMMMMMMM!!!!

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Comments: 22
Blockland ID: 36728
 Posted: Mon Nov 05, 2012 4:01 pm

@The Titanium, not a glitch it reappears upon landing, happens to me too.

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Comments: 115
Blockland ID: 18947
 Posted: Sat Jul 21, 2012 1:33 am

I found a glitch with this. It's fun.

You fire the stickybomb launcher, and JUST as it hits te ground, detonate it. It'll leave another one int he exact same place.

It's fun to troll people with, lol.

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Comments: 547
Blockland ID: 13941
 Posted: Tue May 22, 2012 9:07 pm

Freedom!

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Comments: 22
Blockland ID: 21327
 Posted: Sun Oct 10, 2010 6:15 pm

"Oh, they're gonna have to glue back together...IN HELL!!"

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Comments: 282
Blockland ID: 3898
 Posted: Tue Aug 24, 2010 1:24 pm

http://www.youtube.com/watch?v=Yh6EoC51ZQw

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Comments: 282
Blockland ID: 3898
 Posted: Mon Aug 23, 2010 11:14 pm

Space Guy, I am getting a major glitch with this.
Is it normal for the model of the sticky bomb to disappear in the air? The trail is still there, but there is no model after it flies a certain distance. And this distance is not very great.

I am going to upload a video of what I mean.

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Comments: 2
Blockland ID: 14188
 Posted: Fri Aug 20, 2010 6:32 pm

I love this pack!!!! i was trying to find the stickybomb launcher in a while. 5/5

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Comments: 52
Blockland ID: 16180
 Posted: Sun Jun 06, 2010 1:05 pm

5/5

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Comments: 76
Blockland ID: 15825
 Posted: Tue Jun 01, 2010 10:55 pm

How are you supposed to do the charge attack? I charge, then left-click, but nothing happens... :\
Help? But good add-ons though.
5/5

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Comments: 2
Blockland ID: 20410
 Posted: Fri Apr 30, 2010 8:25 pm

I Can't Wait Untill You Make The Rest Of The Weapons! =P

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Comments: 23
Blockland ID: 20988
 Posted: Wed Apr 28, 2010 4:59 pm

Yet again another great TF2 addon :)

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Comments: 198
Blockland ID: 18260
 Posted: Thu Apr 15, 2010 8:33 pm

2dasapples It isn't Tf2. Its just someone Else's Demolition Gun, and it sucks compared to this.

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Comments: 82
Blockland ID: 11348
 Posted: Sun Mar 07, 2010 7:15 pm

http://forum.blockland.us/index.php?topic=48989.0
this is the old one. use it now

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Comments: 104
Blockland ID: 14828
 Posted: Sat Mar 06, 2010 2:19 pm

Looks good but could someone plz make a throwing knife from COD4MW2? 5/5 stars

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Comments: 3
Blockland ID: 1768
 Posted: Thu Mar 04, 2010 8:55 pm

Ka-boom!

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Comments: 29
Blockland ID: 7919
 Posted: Wed Mar 03, 2010 9:44 pm

I have been waiting for this forever :D

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Comments: 120
Blockland ID: 17169
 Posted: Sun Feb 28, 2010 12:44 pm

Wow... THIS is what i call epiclly awsome!

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Comments: 99
Blockland ID: 11587
 Posted: Sun Feb 28, 2010 7:38 am

Can you mkae it so that the projectile fired from the Pipe L is the color of your team? :\

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Comments: 61
Blockland ID: 7640
 Posted: Fri Feb 26, 2010 2:57 am

dang i dont have the sword i cant be a good demoman D:

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Comments: 282
Blockland ID: 3898
 Posted: Wed Feb 24, 2010 10:36 am

Also, why no reload?

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Comments: 282
Blockland ID: 3898
 Posted: Wed Feb 24, 2010 10:34 am

This mod is bloody fantastic. But honestly, the pipe gun model is hideous. The neck is so freakin tiny. And the rest of it, for that matter.

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Comments: 111
Blockland ID: 4543
 Posted: Wed Feb 24, 2010 6:58 am

Sorry for double post again... -_-

still we got some bugs in here:
Fix the Sound of eyelander charge, Its too loud
Sticky Bomb model dissapears in air after 3 seconds long Flight.

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Comments: 111
Blockland ID: 4543
 Posted: Wed Feb 24, 2010 6:50 am

Hehe... Somehow i think this is a Classic place. First the demogun was too slim, Now its too Fat :/ the demogun looks now like it has been in Crusher ( Two walls coming to the midle). Sigh... Go to BL forums and take the old demogun model. it was the right one. Is the Charging Targes sound fixed? like i said it soon brokes your speakers because the sound is too loud. (or sound "style" is too High).

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Comments: 14
Blockland ID: 18282
 Posted: Mon Feb 22, 2010 10:24 pm

I especially like the stickybombs because traps are always fun :D

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Comments: 236
Blockland ID: 13649
 Posted: Mon Feb 22, 2010 1:38 pm

Agh I got this before it was released on RTB DX

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Comments: 282
Blockland ID: 3898
 Posted: Mon Feb 22, 2010 10:45 am

I am so fucking excited I am going to explode.

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Comments: 61
Blockland ID: 8385
 Posted: Mon Feb 22, 2010 6:46 am

Bug reported about 2 bodies spawning when killed with the eyelander.

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Comments: 82
Blockland ID: 11348
 Posted: Sun Feb 21, 2010 6:33 pm

http://forum.blockland.us/index.php?topic=48989.0
this is the old one

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Comments: 82
Blockland ID: 11348
 Posted: Sun Feb 21, 2010 6:29 pm

ill give you the link to the old one if you want it

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Comments: 12
Blockland ID: 15520
 Posted: Sun Feb 21, 2010 6:26 pm

YAY

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Comments: 23
Blockland ID: 10982
 Posted: Sun Feb 21, 2010 12:54 pm

I like the weapons, but they could be improved a little bit. The Demogun and the Stickybomb launcher's models are too slim(more so on the Demogun). The explosion effect for the stickybombs could be toned down to look more like the explosions in TF2. The explosion radius for the Demogun's grenades could be a little larger, and to end my complain fest, I think that the grenades from the demogun should change color depending on the team like the Stickybomb launcher does.

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Mod Reviewer

Comments: 95
Blockland ID: 130
 Posted: Sun Feb 21, 2010 10:39 am

It's using the same "demogun" model from a pack of weapons Racer gave me a while back. I don't know whether that's the same as the one he released but the script appeared to be the same for it.

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Comments: 111
Blockland ID: 4543
 Posted: Sun Feb 21, 2010 8:13 am

- Sorry for doublepost, but the Effect at when you kill someone whit eyelamder, explosion is litle too... you know. add those over powers to the Demogun, that is really weak now.

also the pipebomb launcher shoots too close. (in TF2 its like 2 meters, and when you charge the shot its some thing like 12 meters.

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Comments: 111
Blockland ID: 4543
 Posted: Sun Feb 21, 2010 8:11 am

Bugs: 1

When using headphones, and doing the Eyelander charger effect, The sound goes on Ear rape after 3 seconds, when watching on your front and your char crashes into wall, you see the same effect.

Some thing i hate: 2

Use the old Demogun Model. the new one is so Slim, at it doesen't look like heavy weapon like in TF2.

The Pipe bomb launcher is too small.

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Comments: 61
Blockland ID: 7640
 Posted: Sun Feb 21, 2010 5:28 am

very nice

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Comments: 25
Blockland ID: 2094
 Posted: Sun Feb 21, 2010 4:38 am

Nice.

Interesting alt datablocks stuff, and ammo too.

I wonder why you decided to use aiPlayers with all their overhead instead of just creating a head model.

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Comments: 120
Blockland ID: 18322
 Posted: Sun Feb 21, 2010 12:07 am

OOO this is cool thanks!

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Comments: 82
Blockland ID: 11348
 Posted: Sat Feb 20, 2010 10:08 pm

Res wrote:
Demogun is Under the name Pipe L

Why was it renamed?

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Comments: 20
Blockland ID: 15505
 Posted: Sat Feb 20, 2010 9:09 pm

"This might be a trap.." lol'd
Awesome add-on.

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Comments: 37
Blockland ID: 14285
 Posted: Sat Feb 20, 2010 8:06 pm

NICE im down loading

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Comments: 50
Blockland ID: 8345
 Posted: Sat Feb 20, 2010 6:39 pm

4th post
ONTOPIC:YESSSS

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Comments: 99
Blockland ID: 11587
 Posted: Sat Feb 20, 2010 6:09 pm

Demogun is Under the name Pipe L

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Comments: 82
Blockland ID: 11348
 Posted: Sat Feb 20, 2010 5:59 pm

no demogun?

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Comments: 17
Blockland ID: 13411
 Posted: Sat Feb 20, 2010 5:18 pm

Yeeeeeees.

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