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Details 
Title: Variable Replacers
Summary: More variables that you know what to do with
Submitted By: Boom
Date Submitted: Sun Mar 20, 2011 11:47 pm
Description: Description: Shit-ton of variable replacers
RTB Prefs: None
Other:
- Over 40 variable replacers!

Remaining add-on from my "Spring Break Madness" event.

Full List of Variable Replacers:

<var:pl:rHealth> Player's rounded health
<var:pl:rEnergy> Player's rounded energy
<var:pl:yaw> Player's yaw/rotation/azimuth (Left-Right)
<var:pl:pitch> Player's pitch (Up-Down)
<var:pl:pos> Player's position
<var:pl:posx> Player's position on the x axis
<var:pl:posy> Player's position on the y axis
<var:pl:posz> Player's position on the z axis
<var:pl:state> Player's state
<var:pl:isPassenger> boolean for if the player is mounted
<var:pl:isDriver> boolean for if the player is driving
<var:pl:altFire> boolean for if the player is using alternative fire
<var:pl:veHealth> Player's vehicle's health
<var:pl:veDamage> Player's vehicle's damage
<var:pl:veMaxHealth> Player's vehicle's max health
<var:pl:veDatablock> Player's vehicle's datablock (UI Name; like "Jeep")
<var:pl:weDamage> Player's weapon's direct damage
<var:pl:weRadiusDamage> Player's weapon's radius damage
<var:pl:weDamageRadius> Player's weapon's damage radius
<var:pl:weSpeed> Player's weapon's bullet speed
<var:pl:weArc> Player's weapon's bullet arc
<var:br:pos> Brick's position
<var:br:posx> Brick's position on the x axis
<var:br:posy> Brick's position on the y axis
<var:br:posz> Brick's position on the z axis
<var:br:type> Brick's type (Flat, Special, Basplate, etc)
<var:ve:speed> Vehicle's speed
<var:ve:velx> Vehicle speed in the x direction
<var:ve:vely> Vehicle speed in the y direction
<var:ve:velz> Vehicle speed in the z direction
<var:ve:pos> Vehicle's position
<var:ve:posx> Vehicle's position on the x axis
<var:ve:posy> Vehicle's position on the y axis
<var:ve:posz> Vehicle's position on the z axis
<var:ve:yaw> Vehicle's yaw/rotation/azimuth (Left-Right)
<var:ve:pitch> Vehicle's pitch (Up-Down)
<var:ve:trigger> Boolean for if the vehicle is being triggered (E-Brake)
<var:gl:pi> Pi, nuff said
<var:gl:simScond> Simtime in seconds
<var:gl:simMinute> Simtime in minutes
<var:gl:simHour> Simtime in hours
 

Screenshots 
 

File Information 
Version: v1
Filesize: 1.59 kB
Filename: Event_VariableReplacers.zip
Total Downloads: 2,541
File Rating:
Rating: 4.53 (10 ratings submitted)Rating: 4.53 (10 ratings submitted)Rating: 4.53 (10 ratings submitted)Rating: 4.53 (10 ratings submitted)Rating: 4.53 (10 ratings submitted) 10 Ratings
 

Requirements 
 File   Submitted By   Rating   Downloads   Options 
Variable Conditional Events
Create seamless RPGs and event contraptions without any scripting!
» By z0w0, Clockturn, Chrono, Truce and Lilboarder
Zack0Wack0 Rating: 4.55 (126 ratings submitted)Rating: 4.55 (126 ratings submitted)Rating: 4.55 (126 ratings submitted)Rating: 4.55 (126 ratings submitted)Rating: 4.55 (126 ratings submitted) 65,746  Download Variable Conditional Events 
 

  
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Comments 
Author Message

Comments: 101
Blockland ID: 7197
 Posted: Tue Jan 21, 2014 11:22 am

not downloading but 5/5 for the pic lol

Profile

Comments: 57
Blockland ID: 21824
 Posted: Fri Aug 23, 2013 9:16 pm

The console spam is fine. It doesn't lag my server, and it's useful. 5/5.

Profile

Comments: 141
Blockland ID: 33750
 Posted: Thu Apr 11, 2013 9:55 pm

to much consol spam!!!

----1000/0

Profile YIM

Comments: 52
Blockland ID: 10630
 Posted: Sat Mar 30, 2013 3:15 am

my head is still spinning

so many

Profile

Comments: 115
Blockland ID: 27046
 Posted: Thu May 17, 2012 10:38 am

Causes console spam. DELETED.

Profile

Comments: 48
Blockland ID: 18097
 Posted: Tue Mar 13, 2012 12:20 am

medunit10, that has nothing to do with this at all.

Profile

Comments: 47
Blockland ID: 13744
 Posted: Sat Feb 04, 2012 2:41 am

This, is, awesome.

Profile

Comments: 88
Blockland ID: 26552
 Posted: Fri Dec 30, 2011 5:02 am

i love this soooo going to use!

Profile

Comments: 77
Blockland ID: 26121
 Posted: Wed Dec 21, 2011 3:08 am

i love doing base wars and using
and barf up gernades and OWN PEOPLE



999999999999999999999/1

Profile

Comments: 51
Blockland ID: 29019
 Posted: Sat Nov 19, 2011 5:18 pm

HOLY SHIT SO USEFUL FOR RPG'S!!!
DLing 100%. Now I can actually edit those goddamn monsters' health!

Profile

Comments: 132
Blockland ID: 9872
 Posted: Thu Jun 30, 2011 11:11 pm

Values.

Profile

Comments: 58
Blockland ID: 13701
 Posted: Fri Jun 24, 2011 4:41 pm

For all those of you who say "Oh im not smart enough to do that... " I'm sure that you actually are. It took me about an hour to understand basic vce reading from the handbook. Just find a better teacher than the handbook and you'll be a pro in no time. Also love the add on, I've been waiting for some of those! Just a little confused though, are they variables or values?

Profile

Comments: 524
Blockland ID: 18685
 Posted: Tue Apr 26, 2011 12:26 pm

DLing.

Profile

Comments: 23
Blockland ID: 17924
 Posted: Sat Apr 23, 2011 4:07 pm

Sarcasim-
NO PIX NO- oh wait...

Profile

Comments: 132
Blockland ID: 9872
 Posted: Mon Apr 04, 2011 5:16 pm

@Green Blockhead, HotDogMan12
Say you want to make a RPG. You don't want to download any cumbersome mods. What do you do? You can use complicated onRelay stuff, hundreds of random bricks doing random events, or you can shove it all into a few bricks and use VCE.

Profile

Comments: 45
Blockland ID: 25103
 Posted: Sat Mar 26, 2011 6:45 am

@Green Blockhead
Go to YouTube,and watch video VCE Store by BlocklandHelp.It helped me ALOT in VCE!

Profile

Comments: 63
Blockland ID: 8187
 Posted: Sat Mar 26, 2011 4:36 am

We need

If the player's light is on
Would be useful, if it's on it can clear the brick path in a cave..
etc

Profile
Banned

Comments: 113
Blockland ID: 6649
 Posted: Fri Mar 25, 2011 11:57 am

@HotDogMan12

Agree, I never really understood the concept or the whole meaning of variables. Plus they look very complicated.

Profile

Comments: 88
Blockland ID: 20831
 Posted: Tue Mar 22, 2011 11:03 pm

umm.........................my brain hurts.

Profile

Comments: 46
Blockland ID: 9917
 Posted: Tue Mar 22, 2011 10:40 pm

Woah.....

Profile

Comments: 162
Blockland ID: 20061
 Posted: Tue Mar 22, 2011 8:07 pm

.... no comment.

Profile

Comments: 82
Blockland ID: 3597
 Posted: Tue Mar 22, 2011 5:34 pm

English Please??? jk

Profile

Comments: 8
Blockland ID: 24147
 Posted: Tue Mar 22, 2011 12:52 am

Could you add a kill, death, maxkills in a row counter?

Profile

Comments: 11
Blockland ID: 9740
 Posted: Mon Mar 21, 2011 10:06 pm

Just do it yourself. It's not that hard.

Profile

Comments: 145
Blockland ID: 21614
 Posted: Mon Mar 21, 2011 7:54 pm

Sorry for double-post, but overall, 5/5

Profile

Comments: 145
Blockland ID: 21614
 Posted: Mon Mar 21, 2011 7:54 pm

You should separate them in packs for what they are, not like just one per pack, more like all of those in a group, like all VEs in one pack, PLs in another. Because I just want this for the weapon editor-thing-a-ma-bobbers. :c

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