This is good for levels in Space Stations.
You could make a door with a Invisible brick under it with the events: onPlayerTouch > Player > removeItem > (Gun, 0)
Then you could do a client: onPlayerTouch > Client > CenterPrint > <color:FFFFFF>Oh no! You dropped your Gun through that gutter!
Very usefull, since this would do well with the Birds Eye View Player. You could enter a "No Gun" Zone and it immediately takes away the gun. Then when they come back out they get it ag