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Details 
Title: addRelativeVelocity
Summary: Add velocity relative to the direction the player is facing
Submitted By: Zack0Wack0
Date Submitted: Sat May 28, 2011 7:39 am
Description: Output Event - addRelativeVelocity
Information:
This event adds velocity in relation to the current direction the player is facing. For example, if the player is facing east, then the X axis (left/right) would become the Y axis (forward/back) and vice versa.
NOTE: Blockland doesn't supply all of the axes of rotations for players, so the velocity in the z axis (up/down) is just normal velocity.
Credits:
Truce: Having a brain
 

File Information 
Version: v1
Filesize: 891 B
Filename: Event_addRelativeVelocity.zip
Total Downloads: 2,636
File Rating:
Rating: 4.27 (7 ratings submitted)Rating: 4.27 (7 ratings submitted)Rating: 4.27 (7 ratings submitted)Rating: 4.27 (7 ratings submitted)Rating: 4.27 (7 ratings submitted) 7 Ratings
 

  
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Comments 
Author Message

Comments: 17
Blockland ID: 33751
 Posted: Mon Jun 24, 2013 7:39 pm

Perfect for VCE speed running.

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Comments: 78
Blockland ID: 34019
 Posted: Fri Mar 01, 2013 9:53 pm

Got an idea, You know how you get knocked Back in MC when a mob hits You? Well, I could use the MCZombie Playertype, And USe OnBotTouched (Yeah, got Bot events) Player>Addrelative velocity>[ ] [5 ] [10]

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Comments: 24
Blockland ID: 483
 Posted: Sun Oct 14, 2012 6:02 pm

How do I call this as a function in a script?

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Comments: 72
Blockland ID: 5227
 Posted: Thu Jan 26, 2012 2:06 pm

@aboyyellow7 how to show pix if its events? no pix, your dix

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Comments: 94
Blockland ID: 30995
 Posted: Sat Dec 17, 2011 2:50 am

no pix no clix

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Comments: 66
Blockland ID: 10060
 Posted: Tue Aug 09, 2011 4:01 pm

Sorry but what does Fire relay do?if your going to say something negative please just say it dont be the person who says YOU SUCK YOU IDIOT

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Comments: 232
Blockland ID: 14257
 Posted: Sat Jun 04, 2011 1:36 am

One-Man Dogfights

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Comments: 20
Blockland ID: 17256
 Posted: Thu Jun 02, 2011 4:55 pm

THis would work for the gels in P2, but I know somthing that works better: Zones. The events would be
Onplayertouch - self - setzone - up - [0] [0] [1]
That would be for all gel types.
The second event for Propulsion gel would be:
Onplayertouch - self - setzonevelocitymod - [2]
I'm not sure what would work for Repulsion, but it might be somthing like:
Onplayertouch - Self - setvelocitymod - [-1]
The other gel would be pretty easy, you can figure it out.

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Comments: 243
Blockland ID: 9944
 Posted: Tue May 31, 2011 10:26 pm

Nice! Very interesting... so now people can have a "Hax" item...

0000|OnPlayerTouch > Self > FireRelay
1000|OnRelay > Self > FireRelay
0000|OnRelay > Self > IfItemHeld == _____
0000|OnVariableTrue > Client > addRelativeVelocity

NOW THATS CALLED TRAVEL IN RP's!

Profile YIM

Comments: 4
Blockland ID: 2106
 Posted: Mon May 30, 2011 9:12 pm

Thank you so much!
This event will defently help me on my Portal 2 projects.

1337/10

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Comments: 34
Blockland ID: 4516
 Posted: Sun May 29, 2011 7:44 pm

Fightingdreamer77, you just read my mind.

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Comments: 16
Blockland ID: 16734
 Posted: Sun May 29, 2011 7:13 pm

lol mobility gels for portal 2 here I come!

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Comments: 26
Blockland ID: 10726
 Posted: Sun May 29, 2011 2:35 pm

I can tell this is going to be very useful. There have been countless times that I couldn't figure out the proper axis.

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Comments: 17
Blockland ID: 13074
 Posted: Sun May 29, 2011 1:02 pm

This..is...perfect.

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Comments: 232
Blockland ID: 14257
 Posted: Sun May 29, 2011 4:06 am

OMG YES

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Comments: 139
Blockland ID: 19905
 Posted: Sat May 28, 2011 10:22 pm

this is better than I amagined wow good event

Profile YIM

Comments: 388
Blockland ID: 4666
 Posted: Sat May 28, 2011 8:09 pm

Elevators, lol.

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Comments: 113
Blockland ID: 14511
 Posted: Sat May 28, 2011 3:02 pm

YAY

Been waiting for this for so long :D

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Comments: 32
Blockland ID: 21904
 Posted: Sat May 28, 2011 1:40 pm

fistpoast
on-topic:
:o pretty cool, not sure what i'd use it for though

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