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Comments: 2 Blockland ID: 42039 |
Posted: Wed Dec 25, 2013 10:01 pm YOu should add, on click, subtart X amount of points! The point amount you should be able to manipulate
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Comments: 28 Blockland ID: 34044 |
Posted: Wed Dec 11, 2013 8:59 pm Didn't this have point events too? Or is there another mod for that? |
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Comments: 128 Blockland ID: 18962 |
Posted: Mon Oct 07, 2013 1:47 am Perfect just what i needed! |
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Comments: 141 Blockland ID: 33750 |
Posted: Tue Oct 01, 2013 10:10 am |
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Comments: 96 Blockland ID: 41072 |
Posted: Sat Jun 08, 2013 1:22 am Can you add these? list: onTeamWIN - When a team wins, this is fired (make it up to 10 onTeamWIN) onTeamLOSE - just like above exept for losing onMinigameUpdate - fires when the minigame is updated onMinigameTalk - fires when a player says something in the minigame
Please make the ASAP as I am making a World of Tanks :)
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Comments: 21 Blockland ID: 31411 |
Posted: Sun Mar 17, 2013 7:23 pm If this isnt supported with slayer, make it work with slayer pls? |
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Comments: 9 Blockland ID: 38643 |
Posted: Tue Jan 01, 2013 11:40 pm @ Race Pro Kid :/ onminigamestart and onminigamereset are basically 2 words for the same thing when the minigame starts it resets
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Comments: 7 Blockland ID: 37322 |
Posted: Wed Dec 26, 2012 6:05 am Can you make an event where you join a minigame on activate? That would be really helpful! |
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Comments: 8 Blockland ID: 21511 |
Posted: Sat Dec 22, 2012 8:54 pm I need an onMinigameStart event. Other than that great addon! 4/5 |
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Comments: 317 Blockland ID: 16307 |
Posted: Thu Aug 09, 2012 4:54 pm onMinigameReset is a bit buggy :I
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Comments: 66 Blockland ID: 19457 |
Posted: Wed Jul 04, 2012 2:31 pm What custardpot10 said, does this work with slayer? |
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Comments: 30 Blockland ID: 28107 |
Posted: Fri Mar 30, 2012 3:07 am Now I can make a brick resetter, thanks! 5/5 :P |
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Comments: 317 Blockland ID: 16307 |
Posted: Tue Jan 10, 2012 4:26 pm does this work with slayer? |
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Comments: 362 Blockland ID: 11843 |
Posted: Wed Oct 12, 2011 8:16 pm Soon 7000 Downloads! Keep up the good work!! |
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Comments: 19 Blockland ID: 25630 |
Posted: Sat Oct 01, 2011 6:57 pm Just what I needed! Thanks! 5/5 |
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Comments: 62 Blockland ID: 30051 |
Posted: Tue Aug 16, 2011 5:03 pm What else you need for this: Minigame playsound. Like an alarm type of thing. |
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Comments: 12 Blockland ID: 22474 |
Posted: Wed Jul 13, 2011 6:25 am |
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Comments: 3 Blockland ID: 9777 |
Posted: Tue Jun 21, 2011 5:25 pm Forget that, i forgot the minigame part... :( |
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Comments: 3 Blockland ID: 9777 |
Posted: Tue Jun 21, 2011 5:25 pm onActivate>client>MinigameCenterprint>[blah blah blah] So only the people in the minigame can hear |
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Comments: 72 Blockland ID: 20677 |
Posted: Fri Jun 03, 2011 5:11 am Also you should add "MiniGame Playsound" |
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Comments: 10 Blockland ID: 14650 |
Posted: Sat Feb 26, 2011 6:50 am VCE doesnt work with on minigame reset :'( |
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Comments: 22 Blockland ID: 5229 |
Posted: Sun Jan 30, 2011 3:26 pm onMinigameReset doesn't work with setColliding. It just dissapears from the event box when you close it. |
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Comments: 272 Blockland ID: 17726 |
Posted: Tue Dec 28, 2010 2:56 pm |
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Comments: 67 Blockland ID: 17910 |
Posted: Sun Oct 31, 2010 1:37 am |
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Comments: 39 Blockland ID: 1652 |
Posted: Sun Oct 24, 2010 10:18 pm I have a suggestion:
OnMinigameStart |
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Comments: 21 Blockland ID: 21579 |
Posted: Thu Oct 21, 2010 1:42 pm |
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Comments: 244 Blockland ID: 23598 |
Posted: Wed Aug 18, 2010 8:04 pm does this work with kaje's bot events? |
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Comments: 152 Blockland ID: 15067 |
Posted: Wed Jul 21, 2010 6:34 pm Nice! Perfect for Death Runs. |
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Comments: 19 Blockland ID: 19500 |
Posted: Sat Jul 03, 2010 5:23 pm |
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Comments: 34 Blockland ID: 4382 |
Posted: Sat Jul 03, 2010 12:28 am Ok; For some reason, OnMinigameReset doesn't work for me. The events don't do anything, Am i missing something or? |
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Comments: 301 Blockland ID: 11902 |
Posted: Sat Jun 26, 2010 3:47 pm Have onMinigameKilled for the client being killed, and onMinigameKill for the killer. |
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Comments: 18 Blockland ID: 11568 |
Posted: Fri Jun 18, 2010 6:28 pm I think you sould add on activate-self-start minigame or something like that |
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Comments: 93 Blockland ID: 11076 |
Posted: Fri May 28, 2010 7:22 pm This could use events to make a player join or leave a minigame. |
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Comments: 1 Blockland ID: 19307 |
Posted: Sun May 16, 2010 11:43 pm There's a huge problem. I don't know if it's something with my computer, but I doubt it. Whenever I use OnMinigameReset, I click send, then when I go back into the events for that brick, the OnMinigameReset event deletes it's self. |
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Comments: 8 Blockland ID: 13725 |
Posted: Sat May 15, 2010 10:49 pm theres one thing you really lack here - onplayerspawn hope to see it sometime! :3 |
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Comments: 34 Blockland ID: 15806 |
Posted: Sat May 08, 2010 12:53 pm output event ideas onplayerleaveminigame>>client>>promt>>do you really wish to leave the minigame?
onpromtaccept>>client>>joinminigame
onactivate>>client>>joinminigame |
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Comments: 70 Blockland ID: 19624 |
Posted: Wed Apr 14, 2010 9:14 pm onminigamejoin>player>spawnexplosion>mininuke would be VERY abusive if a noob made a minigame.but other than that, i cant think of anything bad about this, so a cookie 4 u! |
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Comments: 29 Blockland ID: 11439 |
Posted: Sat Apr 03, 2010 4:07 am Suggestion for an Output event, joinMinigame. This could be abusive though, so maybe it could include a prompt to ask you if you actually want to join the minigame? |
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Comments: 43 Blockland ID: 17939 |
Posted: Tue Mar 30, 2010 1:18 am YAY what blocko said it could help me with my new idea *tractical NUKE* that so at a sertern time it could go off |
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Comments: 104 Blockland ID: 14828 |
Posted: Sun Mar 21, 2010 11:15 pm Hmm i always wanted this... OOOHHH PIE!!! MUST EAT! :D 5/5 stars |
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Comments: 92 Blockland ID: 17201 |
Posted: Thu Mar 11, 2010 8:04 pm |
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Comments: 297 Blockland ID: 6835 |
Posted: Mon Mar 08, 2010 3:55 pm Oh, and you could possibly add onMinigame Start, would be very helpful |
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Comments: 297 Blockland ID: 6835 |
Posted: Mon Mar 08, 2010 4:35 am Good, 10/10, Please add, on Minigame TimeLimit, for timed minigame like to add Zombies at sertian time or whatever |
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Comments: 45 Blockland ID: 16153 |
Posted: Fri Mar 05, 2010 12:10 pm Maybe do Onkillstreak? Anyway im DL'n |
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Comments: 24 Blockland ID: 15293 |
Posted: Sat Feb 13, 2010 11:15 am I have an idea....
Vehicle only respawn if not in a minigame. So if its in a minigame it doesn't respawn but if it isn't in a mini game it does respawn. Also Vice-versa
This is a request for someone else called sniperfire on blockland forums |
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Comments: 20 Blockland ID: 13523 |
Posted: Fri Jan 22, 2010 4:17 am This is going to be helpful for deathruns! That's why im DLing. |
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Comments: 82 Blockland ID: 11348 |
Posted: Sat Jan 09, 2010 9:55 pm |
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Comments: 45 Blockland ID: 2123 |
Posted: Fri Jan 08, 2010 1:21 am onMinigameDeath is when the person dies by natural causes, like suicide or fall damage. onMinigameKill is when another players kills. It already includes Killer Client and Client (killer client being the killer client obviously and client being the killed client). |
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Comments: 82 Blockland ID: 11348 |
Posted: Thu Jan 07, 2010 5:10 pm you should add the targets Killer and Killed so it would be like OnMinigame death > killer > center print > You killed Someone!
and also...
onminigame death > killed > center print > you have been killed! |
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Comments: 54 Blockland ID: 9420 |
Posted: Wed Dec 16, 2009 3:57 am |
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Comments: 2 Blockland ID: 3871 |
Posted: Sun Nov 08, 2009 8:37 pm Very useful overall. Maybe something else could be be like OnMinigameSuicide. Not many things things this could be used for but you could make it so when you suicide you will respawn in a certain spot. I'm not sure, it's just an idea. |
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Comments: 21 Blockland ID: 9807 |
Posted: Sun Oct 25, 2009 12:17 am This could be abused in some way. But it can be used for so much more. 4/5 Stars, Great job! |
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Comments: 20 Blockland ID: 12017 |
Posted: Wed Oct 14, 2009 10:57 pm Awesome! Keep up the good work! |
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Comments: 139 Blockland ID: 8060 |
Posted: Wed Oct 14, 2009 8:54 pm "Quote_White Tiger(Useless nonsense...Use other varibles it works out the same dhurrrr)" |
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Comments: 139 Blockland ID: 8060 |
Posted: Wed Oct 14, 2009 8:53 pm I got a suggestion, it's going to be an if variable.(ifProjectileForce) it can calculate the force of the projectile as soon as it was fired, like if a tankshell is fired it will show in a minigame or client how much radius it will cause on impact and how much power it took to fire. May not be usefull but heres another.(onMinigameCreate)&(onMinigameEnd) I love what you made so far and am gona dl giving 5 stars. keep it up i see good in the eyes of a padawan yes, :p ignore the off topic see you around. |
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Comments: 42 Blockland ID: 6224 |
Posted: Tue Oct 13, 2009 11:58 pm I have a idea, Theres a Minigame Event to make All players Respawn but not one to make all Vehicles Respawn. |
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Comments: 34 Blockland ID: 12957 |
Posted: Tue Oct 13, 2009 11:49 pm |
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Comments: 336 Blockland ID: 10334 |
Posted: Tue Oct 13, 2009 2:56 pm |
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Comments: 65 Blockland ID: 9444 |
Posted: Tue Oct 13, 2009 1:23 pm Cool, how about OnMinigameAdminJoin so you can announce the admin joined or something, I always wanted something like that. |
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Comments: 31 Blockland ID: 11508 |
Posted: Tue Oct 13, 2009 12:37 pm This is very needed for Ppl that can make servers, and if you put a OnMinigameReset it will be needed for alor of Ppl that cant make servers too! (with cant make servers i mean online) |
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Comments: 282 Blockland ID: 3898 |
Posted: Tue Oct 13, 2009 3:10 am Yeah, it really needs OnMinigameReset |
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Comments: 22 Blockland ID: 12247 |
Posted: Tue Oct 13, 2009 12:46 am Look cool, i would like onMiniGameReset though. |
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Comments: 14 Blockland ID: 13300 |
Posted: Mon Oct 12, 2009 12:55 pm |
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