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Details 
Title: Events Set - Minigame
Summary: A set of events that help manipulate minigames
Submitted By: Zack0Wack0
Date Submitted: Sat Oct 10, 2009 9:28 am
Description: Minigame Events
Information:
These events allow you to manipulate minigames.
Input Events:
- onMinigameJoin: When a client joins the minigame
- onMinigameLeave: When a client leaves the minigame
- onMinigameDeath: When a client dies via suicide or natural occurence (when killed by bricks or projectiles)
- onMinigameKill: When a client is killed by another client. Good for combat experience or whatever in RPGs.
- onMinigameReset: When the minigame is reset
Note: I ran out of ideas so if you have any suggestions please feel free to tell me them.
Credits:
Everyone who supports me.
 

File Information 
Version: v3 (View Changes)
Filesize: 2.12 kB
Filename: Event_Minigame.zip
Last Modified: Sun Nov 06, 2011 1:11 am
Total Downloads: 11,015
File Rating:
Rating: 4.31 (31 ratings submitted)Rating: 4.31 (31 ratings submitted)Rating: 4.31 (31 ratings submitted)Rating: 4.31 (31 ratings submitted)Rating: 4.31 (31 ratings submitted) 31 Ratings
 

  
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Comments 
Author Message

Comments: 2
Blockland ID: 42039
 Posted: Wed Dec 25, 2013 10:01 pm

YOu should add, on click, subtart X amount of points!
The point amount you should be able to manipulate

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Comments: 28
Blockland ID: 34044
 Posted: Wed Dec 11, 2013 8:59 pm

Didn't this have point events too?
Or is there another mod for that?

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Comments: 128
Blockland ID: 18962
 Posted: Mon Oct 07, 2013 1:47 am

Perfect just what i needed!

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Comments: 141
Blockland ID: 33750
 Posted: Tue Oct 01, 2013 10:10 am

/support

:3

Profile YIM

Comments: 96
Blockland ID: 41072
 Posted: Sat Jun 08, 2013 1:22 am

Can you add these? list:
onTeamWIN - When a team wins, this is fired (make it up to 10 onTeamWIN)
onTeamLOSE - just like above exept for losing
onMinigameUpdate - fires when the minigame is updated
onMinigameTalk - fires when a player says something in the minigame

Please make the ASAP as I am making a World of Tanks :)

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Comments: 21
Blockland ID: 31411
 Posted: Sun Mar 17, 2013 7:23 pm

If this isnt supported with slayer, make it work with slayer pls?

Profile

Comments: 9
Blockland ID: 38643
 Posted: Tue Jan 01, 2013 11:40 pm

@ Race Pro Kid
:/ onminigamestart and onminigamereset are basically 2 words for the same thing when the minigame starts it resets

Profile

Comments: 7
Blockland ID: 37322
 Posted: Wed Dec 26, 2012 6:05 am

Can you make an event where you join a minigame on activate? That would be really helpful!

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Comments: 8
Blockland ID: 21511
 Posted: Sat Dec 22, 2012 8:54 pm

I need an onMinigameStart event. Other than that great addon! 4/5

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Comments: 317
Blockland ID: 16307
 Posted: Thu Aug 09, 2012 4:54 pm

onMinigameReset is a bit buggy :I

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Comments: 66
Blockland ID: 19457
 Posted: Wed Jul 04, 2012 2:31 pm

What custardpot10 said, does this work with slayer?

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Comments: 30
Blockland ID: 28107
 Posted: Fri Mar 30, 2012 3:07 am

Now I can make a brick resetter, thanks!
5/5
:P

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Comments: 317
Blockland ID: 16307
 Posted: Tue Jan 10, 2012 4:26 pm

does this work with slayer?

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Comments: 362
Blockland ID: 11843
 Posted: Wed Oct 12, 2011 8:16 pm

Soon 7000 Downloads! Keep up the good work!!

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Comments: 19
Blockland ID: 25630
 Posted: Sat Oct 01, 2011 6:57 pm

Just what I needed! Thanks! 5/5

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Comments: 62
Blockland ID: 30051
 Posted: Tue Aug 16, 2011 5:03 pm

What else you need for this: Minigame playsound. Like an alarm type of thing.

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Comments: 12
Blockland ID: 22474
 Posted: Wed Jul 13, 2011 6:25 am

@Sporko Same here :(

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Comments: 3
Blockland ID: 9777
 Posted: Tue Jun 21, 2011 5:25 pm

Forget that, i forgot the minigame part...
:(

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Comments: 3
Blockland ID: 9777
 Posted: Tue Jun 21, 2011 5:25 pm

onActivate>client>MinigameCenterprint>[blah blah blah]
So only the people in the minigame can hear

Profile

Comments: 72
Blockland ID: 20677
 Posted: Fri Jun 03, 2011 5:11 am

Also you should add "MiniGame Playsound"

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Comments: 10
Blockland ID: 14650
 Posted: Sat Feb 26, 2011 6:50 am

VCE doesnt work with on minigame reset :'(

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Comments: 22
Blockland ID: 5229
 Posted: Sun Jan 30, 2011 3:26 pm

onMinigameReset doesn't work with setColliding. It just dissapears from the event box when you close it.

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Comments: 272
Blockland ID: 17726
 Posted: Tue Dec 28, 2010 2:56 pm

Same thing below XD 5/5.

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Comments: 67
Blockland ID: 17910
 Posted: Sun Oct 31, 2010 1:37 am

Sexy. Downloading.

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Comments: 39
Blockland ID: 1652
 Posted: Sun Oct 24, 2010 10:18 pm

I have a suggestion:

OnMinigameStart

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Comments: 21
Blockland ID: 21579
 Posted: Thu Oct 21, 2010 1:42 pm

what about changeteam?

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Comments: 244
Blockland ID: 23598
 Posted: Wed Aug 18, 2010 8:04 pm

does this work with kaje's bot events?

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Comments: 152
Blockland ID: 15067
 Posted: Wed Jul 21, 2010 6:34 pm

Nice! Perfect for Death Runs.

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Comments: 19
Blockland ID: 19500
 Posted: Sat Jul 03, 2010 5:23 pm

Have onMiniGamestart

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Comments: 34
Blockland ID: 4382
 Posted: Sat Jul 03, 2010 12:28 am

Ok; For some reason, OnMinigameReset doesn't work for me.
The events don't do anything, Am i missing something or?

Profile

Comments: 301
Blockland ID: 11902
 Posted: Sat Jun 26, 2010 3:47 pm

Have onMinigameKilled for the client being killed, and onMinigameKill for the killer.

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Comments: 18
Blockland ID: 11568
 Posted: Fri Jun 18, 2010 6:28 pm

I think you sould add
on activate-self-start minigame
or something like that

Profile

Comments: 93
Blockland ID: 11076
 Posted: Fri May 28, 2010 7:22 pm

This could use events to make a player join or leave a minigame.

Profile

Comments: 1
Blockland ID: 19307
 Posted: Sun May 16, 2010 11:43 pm

There's a huge problem. I don't know if it's something with my computer, but I doubt it. Whenever I use OnMinigameReset, I click send, then when I go back into the events for that brick, the OnMinigameReset event deletes it's self.

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Comments: 8
Blockland ID: 13725
 Posted: Sat May 15, 2010 10:49 pm

theres one thing you really lack here - onplayerspawn hope to see it sometime! :3

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Comments: 34
Blockland ID: 15806
 Posted: Sat May 08, 2010 12:53 pm

output event ideas onplayerleaveminigame>>client>>promt>>do you really wish to leave the minigame?

onpromtaccept>>client>>joinminigame

onactivate>>client>>joinminigame

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Comments: 70
Blockland ID: 19624
 Posted: Wed Apr 14, 2010 9:14 pm

onminigamejoin>player>spawnexplosion>mininuke would be VERY abusive if a noob made a minigame.but other than that, i cant think of anything bad about this, so a cookie 4 u!

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Comments: 29
Blockland ID: 11439
 Posted: Sat Apr 03, 2010 4:07 am

Suggestion for an Output event, joinMinigame. This could be abusive though, so maybe it could include a prompt to ask you if you actually want to join the minigame?

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Comments: 43
Blockland ID: 17939
 Posted: Tue Mar 30, 2010 1:18 am

YAY what blocko said it could help me with my new idea *tractical NUKE* that so at a sertern time it could go off

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Comments: 104
Blockland ID: 14828
 Posted: Sun Mar 21, 2010 11:15 pm

Hmm i always wanted this... OOOHHH PIE!!! MUST EAT! :D 5/5 stars

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Comments: 92
Blockland ID: 17201
 Posted: Thu Mar 11, 2010 8:04 pm

@blocko

hi

Profile

Comments: 297
Blockland ID: 6835
 Posted: Mon Mar 08, 2010 3:55 pm

Oh, and you could possibly add onMinigame Start, would be very helpful

Profile

Comments: 297
Blockland ID: 6835
 Posted: Mon Mar 08, 2010 4:35 am

Good, 10/10,
Please add, on Minigame TimeLimit, for timed minigame like to add Zombies at sertian time or whatever

Profile

Comments: 45
Blockland ID: 16153
 Posted: Fri Mar 05, 2010 12:10 pm

Maybe do Onkillstreak? Anyway im DL'n

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Comments: 24
Blockland ID: 15293
 Posted: Sat Feb 13, 2010 11:15 am

I have an idea....

Vehicle only respawn if not in a minigame. So if its in a minigame it doesn't respawn but if it isn't in a mini game it does respawn. Also Vice-versa

This is a request for someone else called sniperfire on blockland forums

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Comments: 20
Blockland ID: 13523
 Posted: Fri Jan 22, 2010 4:17 am

This is going to be helpful for deathruns! That's why im DLing.

Profile

Comments: 82
Blockland ID: 11348
 Posted: Sat Jan 09, 2010 9:55 pm

oh

Profile

Comments: 45
Blockland ID: 2123
 Posted: Fri Jan 08, 2010 1:21 am

onMinigameDeath is when the person dies by natural causes, like suicide or fall damage. onMinigameKill is when another players kills. It already includes Killer Client and Client (killer client being the killer client obviously and client being the killed client).

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Comments: 82
Blockland ID: 11348
 Posted: Thu Jan 07, 2010 5:10 pm

you should add the targets Killer and Killed so it would be like OnMinigame death > killer > center print > You killed Someone!

and also...

onminigame death > killed > center print > you have been killed!

Profile

Comments: 54
Blockland ID: 9420
 Posted: Wed Dec 16, 2009 3:57 am

OnMiniGame Chat

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Comments: 2
Blockland ID: 3871
 Posted: Sun Nov 08, 2009 8:37 pm

Very useful overall. Maybe something else could be be like OnMinigameSuicide. Not many things things this could be used for but you could make it so when you suicide you will respawn in a certain spot. I'm not sure, it's just an idea.

Profile

Comments: 21
Blockland ID: 9807
 Posted: Sun Oct 25, 2009 12:17 am

This could be abused in some way. But it can be used for so much more. 4/5 Stars, Great job!

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Comments: 20
Blockland ID: 12017
 Posted: Wed Oct 14, 2009 10:57 pm

Awesome! Keep up the good work!

Profile

Comments: 139
Blockland ID: 8060
 Posted: Wed Oct 14, 2009 8:54 pm

"Quote_White Tiger(Useless nonsense...Use other varibles it works out the same dhurrrr)"

Profile

Comments: 139
Blockland ID: 8060
 Posted: Wed Oct 14, 2009 8:53 pm

I got a suggestion, it's going to be an if variable.(ifProjectileForce) it can calculate the force of the projectile as soon as it was fired, like if a tankshell is fired it will show in a minigame or client how much radius it will cause on impact and how much power it took to fire. May not be usefull but heres another.(onMinigameCreate)&(onMinigameEnd) I love what you made so far and am gona dl giving 5 stars. keep it up i see good in the eyes of a padawan yes, :p ignore the off topic see you around.

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Comments: 42
Blockland ID: 6224
 Posted: Tue Oct 13, 2009 11:58 pm

I have a idea, Theres a Minigame Event to make All players Respawn but not one to make all Vehicles Respawn.

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Comments: 34
Blockland ID: 12957
 Posted: Tue Oct 13, 2009 11:49 pm

KOOL.

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Comments: 336
Blockland ID: 10334
 Posted: Tue Oct 13, 2009 2:56 pm

SEX!

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Comments: 65
Blockland ID: 9444
 Posted: Tue Oct 13, 2009 1:23 pm

Cool, how about OnMinigameAdminJoin so you can announce the admin joined or something, I always wanted something like that.

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Comments: 31
Blockland ID: 11508
 Posted: Tue Oct 13, 2009 12:37 pm

This is very needed for Ppl that can make servers, and if you put a OnMinigameReset it will be needed for alor of Ppl that cant make servers too! (with cant make servers i mean online)

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Comments: 282
Blockland ID: 3898
 Posted: Tue Oct 13, 2009 3:10 am

Yeah, it really needs OnMinigameReset

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Comments: 22
Blockland ID: 12247
 Posted: Tue Oct 13, 2009 12:46 am

Look cool, i would like onMiniGameReset though.

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Comments: 14
Blockland ID: 13300
 Posted: Mon Oct 12, 2009 12:55 pm

lol only two downloads

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