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40k Weapons - Imperial Guard v4 to v5:
Fixed the boltgun knockback, which for some reason was set absurdly high. |
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40k Weapons - Imperial Guard v3 to v4:
Meltagun range reduced Grenade Launcher RoF lowered by a lot Plasma gun and pistol RoF lowered Las-Weapons not working without T+T should be fixed now |
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40k Weapons - Imperial Guard v2 to v3:
- Removed ammo (I can release the version with ammo if people ask enough) - Grenade Launcher Damage Increase - Meltagun now does extra damage at half range along with increased overall range - Meltagun now also fires a bit slower - Increased range on all las-weapons - Powerfist speed increase - Autogun and Autocannon now have shells that eject - Heavy Bolter is now more innacurate - Fixed lighting errors in models |
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40k Weapons - Imperial Guard v1 to v2:
-Heavy Weapons --Heavy Bolter --Lascannon --Autocannon --Missile Launcher --Mortar -Autogun and Autopistol -Heavy Flamer -Lasgun damage increase -Power fist and chainsword animations -Green changed to grey |
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